I have this very simple mesh with a floating geo
I don't know why the normal map bake is warped, it's just a flat surface. I can't really make it more flat lol
I can turn off the average normals, but imo I shouldn't have to when the normal is just 1 front facing polygon face.
And turning off average normals ruins the rest of the normal maps for edges and corners.
What am I doing wrong?
Replies
You need to either have hard edges on your low poly, or add more vertices so it has more normals to work with.