I have this very simple mesh with a floating geo
I don't know why the normal map bake is warped, it's just a flat surface. I can't really make it more flat lol
I can turn off the average normals, but imo I shouldn't have to when the normal is just 1 front facing polygon face.
And turning off average normals ruins the rest of the normal maps for edges and corners.
What am I doing wrong?
Replies
You need to either have hard edges on your low poly, or add more vertices so it has more normals to work with.
ignoring the fact it's a hack.. if you're working with others it obfuscates the process used to create a piece of content and that can cause confusion for someone revisiting it later.
Not a problem if you're working independently on a portfolio piece of course.
The solutions offered - disabling averaged normals. skewmapping in toolbag,or simply painting the detail on (probably what I'd do in this case) are all preferable IMO