Depends, but the hard edge is 'free' when it's already on a uv seam so you get the benefits of using a hard edge without the negative extra cost. As EQ points out in his baking thread the benefits are for (tangent space) normalmaps, by lessening gradients. With the cylinder, sg's via islands would get you almost exactly…
This is extremely engine specific and not really a general statement that you can make, I don't think. Its quite easy(engine wise) to pack 2 256x512s into the space of 1 512x512, its not like you're using 357x932 instead of a 512 or something weird like that. But again this is highly dependent on how your engine loads…
Depends on what it is storing if it needs all that stuff. If you can explain what is inside and why all that stuff is there then you might be able to squeak that monster crate past an unwitting Art Director, but I doubt it. I'm not saying you can't have a 2k poly crate, that depends on the game and the status of the crate.…
Hello there, I have a question regarding handpainting. For some reason the brushes in 3dcoat seem to be really choppy, they tend to only target one side when painting on strong edges, sometimes heavily bleeding over when painting inside cavities, even with a small brush. Meanwhile in blender the paint gets applied really…
I need to create a heart rate monitor machine (ECG or whatever they are called) for a scene in a short movie. This is what I made so far: What can I add to make it look more realistic? Also, I'm not happy with the textures, how could I improve them?
Level of wear depends on how old it is I suppose, and how much it's used in a messy environment. However I think the damage should follow the geometry more. Here's an old ice box I saw at a ranch, it's now used to hold animal food. Notice how the protruding edges show more wear.
@NoisyChain Oh my bad then, sorry. But your example was a bit misleading. Anyway, the topology on top of the head is fine either way. Actually I use exactly the same topology as you used. It's not critial area for deformation. Both of these cases have straight edge loops on the forehead where wrinkles appear, and that's…
http://www.polycount.com/forum/forumdisplay.php?f=43 A subforum called technical talk. As for your sword sheath, it's really hard to tell what shape you WANT it to be. I don't see pinching but if it's the stretching back you're talking about you need to add supporting edges. Mainly the red line, if you're also looking for…
after that add to the upper layer the white mask, and add the generator with MG Metal Edge Wear. Invert that and got nice result with plenty scratches on the curves and hard edges, and some scratches on a flat (just some corrected the settings of MG Metal Edge Wear). so its just two materials with generator of scratches in…
The faceting you see on your model is determined by your vertex normal configuration. If an edge looks sharp then they are considered hard normals. You might hear the term "smoothing split" thrown around, it's pretty much the same thing. If they aren't hard normals they are soft normals, also known as averaged normals.…