This feels like it could be an interesting model, but I feel like the material work and lighting are really letting it down. The materials themselves are good from what I can tell, but the application of them is what is lacking. Your yellow paint has a roughly has a uniform amount of dirt everywhere. There are some large…
Depends, but the hard edge is 'free' when it's already on a uv seam so you get the benefits of using a hard edge without the negative extra cost. As EQ points out in his baking thread the benefits are for (tangent space) normalmaps, by lessening gradients. With the cylinder, sg's via islands would get you almost exactly…
This is extremely engine specific and not really a general statement that you can make, I don't think. Its quite easy(engine wise) to pack 2 256x512s into the space of 1 512x512, its not like you're using 357x932 instead of a 512 or something weird like that. But again this is highly dependent on how your engine loads…
Depends on what it is storing if it needs all that stuff. If you can explain what is inside and why all that stuff is there then you might be able to squeak that monster crate past an unwitting Art Director, but I doubt it. I'm not saying you can't have a 2k poly crate, that depends on the game and the status of the crate.…
Hey guys, I was just wondering if there was a way to get even edge rings when beveling in maya. To clarify, is it possibly to bevel edges to re-enforce them for smoothing and have the edges parallel to the corresponding main edge? Here is a screenshot of the issue.
Hi everyone, Since last year, i've been jumping on and off between Blender and Zbrush to find my own voice in 3DCG. I've grasped both software's basics and I've been diving more and more into hard surface. I'm making this topic because the search function throws nothing at me, I've been following Mario Elementza's…
I need to create a heart rate monitor machine (ECG or whatever they are called) for a scene in a short movie. This is what I made so far: What can I add to make it look more realistic? Also, I'm not happy with the textures, how could I improve them?
@NoisyChain Oh my bad then, sorry. But your example was a bit misleading. Anyway, the topology on top of the head is fine either way. Actually I use exactly the same topology as you used. It's not critial area for deformation. Both of these cases have straight edge loops on the forehead where wrinkles appear, and that's…
http://www.polycount.com/forum/forumdisplay.php?f=43 A subforum called technical talk. As for your sword sheath, it's really hard to tell what shape you WANT it to be. I don't see pinching but if it's the stretching back you're talking about you need to add supporting edges. Mainly the red line, if you're also looking for…
after that add to the upper layer the white mask, and add the generator with MG Metal Edge Wear. Invert that and got nice result with plenty scratches on the curves and hard edges, and some scratches on a flat (just some corrected the settings of MG Metal Edge Wear). so its just two materials with generator of scratches in…