Hey there I decided it's a good time to create some more ambitious hard surface piece in ZBrush. I chose a female character in sci-fi suit. Below you can check my 3D concept mesh. Basically it's a single DynaMesh for the suit and another one for the body beneath it. The next step will be making clean separate meshes for…
I've been inspired to practice my lighting inside UE4 by re-lighting some of the free scenes. This one is https://www.artstation.com/artwork/kl9LA Tried to create an Aliens-inspired lighting theme Tutorial coming soon! Follow me on Artstation! https://www.artstation.com/eddiefaria
Is there a characters color and material legend or tutorial resource apart from the official Quixel DDO web-page? We are looking for a sci-fi military stile uniform. It is extremely difficult to combine the materials in a productive manner without a point of reference. Thank you.
I rendered one of my old scenes in Marmoset Toolbag now that I know how to use it better. If you want to know how I put this scene together here it is: Part I https://youtu.be/OXqbBxqnrTE Part II https://youtu.be/ibfaHeLMr8I
Basically, I tried a new workflow involving polypaint and even though I was slow at it at first, eventually, I will incorporate this work flow into my own now. Also, this is the first time I've deviated from a realistic face to a more stylized face. Will post low poly soon.
Hi, im new to the site. Name: Ryan Walsh Age: 24 From: Canada, Alberta *I hope I can get some Constructive feedback. Im New at Modelling, but I am a intermediate 2D artist. So.. Enjoy~ w.i.p - Sci-fi Mercenary
http://jaxonkeller.com/ Here is my portfolio website. My demo reel isn't up yet and I have a sci-fi environment that I will be uploading in a few weeks. In the mean time I would really like to get some critiques on the stuff that I already have up. Thanks
I've been able to make some nice sci-fi and concrete/plaster textures from scratch with Substance Designer, but i never found tutorials or examples of good nature substances: grass, rocks, cliffs, etc. Do you guys have any links or tips for this kind of workflow?
Thought I needed a break from working on the alley environment and I am feeling more comfortable working in Unreal, so I decided to brush off the dust on some my older models and finish them and put them in a scene. Comments and critique are welcome. Thanks!
Hi guys, would like to share with you my first asset in my science fiction cinematic scene. It took me about a week to model, UV and texture it. All UDIMs were organised in order to double the size of actual pixels on the screen for best quality presentation. Cheers for watching