My last model for tutorials about of creating 3d character with hand-paint textures (3D Total exclusive, coming soon). Concept by Slipgatecentral Video turntable Dunno why, but Marmoset can't show wireframe for close back faces correctly on screenshots.
Hi :) I would like to hear your opinions, critique and advices about this work (the concept I found somewhere in web, but not sure who is an author), especially about topo. Cheers :)
Character I'm working on that is budgeted at 1200 polygons. Body is normal mapped. Wings are wip being normal mapped. Not yet diffuse(RGB color) mapped. Texture size: 512^2 Here's the concept: Wireframe: WIP Render: Any suggestions or critiques would be appreciated.
I would like to ask for suggestion and some critics in this artwork.This is sculpted in zbrush and painted over in photoshop.It'll be a big help for me to improve my skill. Thank you very much. ^^
One of a few projects im slowly working on in my spare time. Aiming to have him around 7-8k tri's on a 1k sheet. After i finish the bake i'll add in some smaller assets to knock up the symmetry a bit. Crits welcome.:)
Hey folks! I have been studying ZBrush and a lot of anatomy lately. So I figure I could post one project that I starded yesterday, and hope to get some critiques. Sculpted in ZBrush, rendered in Maya with V-Ray. Hope yall like it.