over due update(back in the usa). Switched ue version to an older one, because my landscape mat was just not working or bugging out constantly. anyway, here are some palms i am trying to get to a place i like. the palms on the little island arnt staying there, just for the screenshot. thanks everyone who gives feed back.…
Just finished this last night, thought I'd post it here: Workflow: Head sculpted with DynaMesh ZBrush sculpted Eyes created in Maya Retopo done in Maya, reprojected in ZBrush Photoshop for texturing Rendered in Mental Ray with HDRI lighting misss_fast_skin used for skin Hair created with FiberMesh Exported FiberMesh curves…
Posting this here to mostly just keep track of my own thoughts as I try to work through this. I want to make a little character creator for a dragon in Unreal Engine where users can flick through different body parts like horns, spikes, wings etc. As well as being able to select body colour and different markings. I've…
The biggest thing that jumping out at me that needs attention are the eyes. They just seem too big and too far apart. Also they are too wide open and the eyelids need relaxing. Intervain mentioned this on the previous page. Everything else seems to be coming along ok. But eyes are one of the most important parts of…
Totally agree! Stepping outside your comfort zone is exactly how you push your boundaries and level up. You can't be afraid of the learning curve or of growing. =) Honestly, I went through the exact same thing with my own dragon sculpt. I think I started over like 5 times because I just kept looking at it like, "ish, this…
I've been messing around with this thing off and on for the past few months and it's seriously bugging me. I can't quite get it looking feminine while retaining the evil old witch look. I've looked at lots of reference pictures and even at some old women in in person and I still can't quite pinpoint what exactly I'm doing…
Hey guys, I just wanted to share, and hopefully get some advice on one of my projects for uni. The assignment was to model a humanoid head with proper topology and texturing and finally create a realistic rendering. I've never actually modeled a human head before, so this whole thing is a first attempt. I'm actually really…
I created this Batman bust as a personal project in my spare time. The idea was to create a bust for printing and this inspiration came through the lives of artist Alvaro Ribeiro. I did everything using zbrush and the rendering was done in Maya using Arnold and composed in photoshop. Hope you like!
Hello guys ! Just doing some art on my free time! My model is more cartoony looking not so dark, more like WOW style ;) I still need to fix some stuff like seams and lighting. If you have any suggestions let me know! I chose A Concept from Blizzard DIII. Here's the new update! I still need to work on the scarf and the…
lookin good for a first bust. id agree with everything mongrelman said, another suggestion id have for you is try and get as much detail as possible in your lower subdivisions before moving up. often times people will jump up a few subds to just get the extra geometry to work with. building up those lower forms will really…