Hey guys, I just wanted to share, and hopefully get some advice on one of my projects for uni. The assignment was to model a humanoid head with proper topology and texturing and finally create a realistic rendering.
I've never actually modeled a human head before, so this whole thing is a first attempt. I'm actually really happy with how it's turning out so far, though there is something off about the proportions that I can't quite pinpoint. I assume this is common when trying to model a real person accurately? So that's where I was hoping to get some feedback. Actually any feedback is more than welcome, seeing as I'm still in the fairly early stages. Here's what I'm working with so far:
Reference I'm using
And the model so far
Replies
Easiest thing would be to over lay the reference over your render and see where it doesn't match up.
Good start for a first attempt though :thumbup:
He's looking a little droopy right now, and I'm not sold on some of the underlying forms. I think you could stand to go down a few subDs before getting too caught up in detail. This has potential though, keep it up!
The whole angle of the cheek seems a bit off, I think you might need to bring the cheek bone in a bit to help correct that. You also need to bring the area under the eye closer into the nose.
Square the chin a bit too
Here are a couple gifs to more easily show the changes (sorry about the angle on the quarter view!)
I ended up moving in his cheeks a bit so they weren't so angled, I pushed in the area between his eyes more towards his nose, and after looking at more reference I ended up moving his mouth up a bit and tweaking the lip angle, as well as squaring the chin (that one was quite evident after you pointed it out). Oh and I dropped his brow a bit, he was looking a bit sad to me.
The iris is too big. The outer part side of his eyes is angled differently. His lips are too wide and too far from his nose. Also, the upper part of the head should be slightly bigger than the jawline. If you check online for bald people or skulls, you'll see this clearly. There are some people who have smaller head tops like dwayne johnson, but if you look at his head you'll notice that even his is slightly wider than the jaw just above the ear area before it becomes smaller. Try to see if Daniel craig has a pic with his head shaved to make imagining easier. I don't know if those are your only references, but if yes, you should get a lot more, with as many angles as possible. Sometimes even if it looks okay from one angle it can look strange from another. I'm learning myself, and I've learned that it's better to nail down the proportions at a lower subdivision first before diving into the details. In fact,a veteran artist advised me to not go a subdivision higher until you've made the most out of your current level. Hope that helps.