Does anyone have a solution to this issue I have been having with my Zbrush - Maya - Substance Painter workflow, when it comes to baking normals. Examples below; Zbrush - Maya - Substance Painter (For this example I have made no adjustments to the file in maya, simple import and export back out as OBJ) Zbrush - Substance…
Hardware is Intuos3 Software: ZBrush4R2, Windows 7 PC Having the issue of jumping out of ZBrush using dual monitors. While I'm in ZBrush my Tablet is trying to compensate for both displays while in the program. Is there any way to modify this extended display while in ZBrush...losing valuable real eastate on my tablet.…
If goZ is already installed for zbrush 4 but you want to install it for zbrush 4R2, how would you get an external package such as Maya to know which version to send models to? Would you have to uninstall goZ for zbrush 4 first? If so does anyone know how to uninstall goZ?
About 2 years ago I somehow got ZBrush to launch onto the right screen after multiple tries, recently though I updated Zbrush and can't get it to set to the monitor I want. Any suggestions?