Quick question, but when saving a .obj file in 3DS Max I can't see an option to save the vertex colour information as part of the file? When I save the file, the mesh contains no vertex data as such (i.e. just blank). I could use .ase I guess, but its just easier for me if I use .obj. Is is possible to save vertex data to…
Hello Guys, I am currently working on my Bachelor Thesis for which I am developing a textureless workflow with Unity and MayaLT. I wanted to push as much Vertex information into the modell as possible. As Unity supports only one Vertex Color Channel, I am running into problems. This single Vertex Color Channel is color and…
If you exit vertex paint (close the window) and apply a edit poly does the shaded toggle work then? What about if you delete the Vertex Paint modifier does it work? It might be that the shading method of vertex paint is overriding your viewport settings. Using these settings should get it to display:…
You want the conform compound object. It's under compound objects in the create menu. You can't connect vertexes across an edge without cutting the edge. You could try using the slice tool with vertex snap turned on. Or you could insert a vertex on the edge you want to connect across and use regular vertex connect.
Use decimate modifiers in Blender and vertex groups to set priorities and keep some loops necessary for animation intact . or multi res in MAx or simplygon . They will try to keep shading up to certain percentage but to get best result use Blenders data transfer modifier to project vertex normals from original mesh to…
I'm kind of just thinking about loud here. But I'm curious if anyone has used vertex color in 3ds Max that goes above 1.0? We're using vert color in our game for some effects, and the artists can paint in a range from 0 to 20. Values lower than 1 use Multiply, and values more than 1 use an Additive-like method. Works…
Yep. Actually I found other bug: if you render an AO map and the highpoy mesh has vertex color the output will be the vertex colors, even if you check in the "Ignore vertex-colors" option. Bugs are funny!