Hi! Is there anyway to view my vertex colors in high quality rendering in maya 8.5? I can see my vertex colors multiplying on my diffuse texture and it looks fine, but when i turn on high quality rendering to see it with my normalmap, it gets all messy. How is it possible to view both vertex colors and normalmaps in maya?
Uh, not sure why this "avoid tris" thing is so persistent but its thoroughly false. Your model WILL be in tris in the engine. Period. It also sounds like you're not quite clear on what vertex color is. Its simply additional color information stored with each vertex of the model. So rather than just storing…
Normally when I select choose selection -> vertex I see vertexes in blue, when I select some of them, they are red. But sometimes I cannot see any vertexes (in blue and red). why? How could I fix it?
Actually he is painting on vertex colors - I'm just being a technicality snob. Virtuosic called it a vertex shader (i.e. vertex program in the graphics pipeline), where it's actually a complex pixel shader that makes creative use of vertex colors.
Hi, first of all sorry for english. I have a big question about vertex color and blending two textures in Unity. I have this enviro: And in the middle of that I want to do different texture, dirt road. And this is not the Unity terrain. This is mesh from Max, and I already edited vertex color in Max. And now what I have to…
Quick question, but when saving a .obj file in 3DS Max I can't see an option to save the vertex colour information as part of the file? When I save the file, the mesh contains no vertex data as such (i.e. just blank). I could use .ase I guess, but its just easier for me if I use .obj. Is is possible to save vertex data to…
So.. I'm going to feel like an absolute moron for even posting this, given that I (at least claim to) have a good amount of UDK experience, but it has to be done. It seems like I've forgotten everything worth knowing about Vertex Painting, which is currently frustrating me to no end, and the tutorials that I watched some…
Hi! To start off, I am super new to Unity and most of its aspects. Literally, I grabbed the program last week and tried to venture into this thing with little coding and 3D optimization knowledge. All I can do is model and animate things. My assets are made in Maya 2014. I heard importing Maya-made assets of anything is a…
Hey guys, I wanted to ask if anyone knows any format which I can use to export a high poly mesh from Maya with vertex colors to be used in xNormals. I'm going to use the "Bake highpoly's vertex color" baking feature. I've tried the included xNormal SBM format but I get some errors with it. I have tried some other formats…
Hi all, I've looked almost everywhere for a simple tutorial on vertex painting a mesh in Max, and how to bring it in to UDK. Hourences' site covers the vertex painting side inside of Max, but I'm not sure how to make it work inside of UDK (as his only refers to UE2). Does anyone know a site that may explain how to set it…