I h ave been puzzled by this Maya 2016 bug for a while. Say I take a sphere, render it in Render View... It comes out bright and/or washed out. Then I use File>Save, and then it's fine... I pasted the saved version back on top in photoshop to show you. I tried going into render settings and setting the output transform to…
4k (image size) renders using the same assets and render settings as the 1080p (image size) renders. 4k (image size) closeup renders. Poll results as of 8am EST is 42 votes and an even 50/50 split. Answer: In all of the images (including the first 1080p render) the 2k textures are on the left and the 4k textures are on the…
This is the result that I would expect in this case. The helmet is both in front of and behind the gun, so if you render them separately they won't be able to stack in the way you're hoping for. You may need to manually edit the layer mask to reveal the gun where you want it to be seen. You may be able to render an object…
Hello, I'm currently working with 3DS Max 2009 on a swamp scene that has 3 trees. I've been working on texturing the first of the three and am now trying to fix seams using a technique where i select the polys around the seam apply a UVW Unwrap modifier, select a different map channel so the main unwrap isn't overwritten…
I wondered if someone could advice step by step on how to get rid of this white noise on my GPU renders. I am rendering for my showreel but cannot get rid of this noise on my renders. The denoise optix works beautifully in the arnold render view, but when i render the frame out to a jpeg or whatever it shows all the noise!…
Hello everyone i have done a couple of test renders and everything works fine but when i select 200% quality the middle of the scene renders fine but the sides are noisy, and buckets seem to be stuck. any insight? in a side note the 200% render is stuck at 100% progress, see in image attaached render at 100% quality render…
Hi, I'm setting up a model to render, it has 4k textures so im looking to have very clean sharp rendering to show that. I can use the screen percentage "console command" to to this and that is fine, however when I go back into the normal editor view after simulate or play in seperate viewport the editor fps stays the same…
I know cloud rendering sites like these are getting bigger now: http://www.rayvision.com/en/main.php https://www.rebusfarm.net/en/ but I'm wondering, Instead of having to invest like 20 - 30 thousand dollars for a workstation that can render as fast as I'd like to with vray/renderman/mentalray to create my initial frame /…
Hello there, (once again ^^' ) I'm very new to the 3d world so please cut me some slack because this is probably an obvious subject. I've been looking around several places but usually, the discussion is either old enough that I never even heard of the renderers they're talking about or it is about one renderer in specific…
Is there a tutorial out there where someone from the film industry walks you through render settings for mental ray in a shipped famous/semi famous animation? Specifically I find reducing flicker in the antialiasing makes the per frame render time go up to 5 min a frame. Just want to know if I'm doing this right as there…