I can't remember what it was doing at time I uploaded that video. But I did fix it indeed change it so that it would only send the data after the transformation was done. So moving objects in 3dsmax was fast. But even then, 3dsmax 2011 and 2012 were still slow. Strangely enough, with 2009 and 2010 it went really, really…
I'm assuming there are users of Maya LT frequenting this board. I have a quick question I couldn't find an immediate answer to. Is there a difference between the HumanIK in Maya LT compared to the one in Maya 2014 and above? I asked because yesterday while following a tutorial done in LT, I realized the knees and elbows…
I'm having 100% problems in max 2012! >.< This probably won't help but it's worth a stab.. http://usa.autodesk.com/adsk/servlet/ps/dl/index?id=2334435&linkID=9241178&siteID=123112#section1 Grab the service pack 1 and hotfix 2 In my opinion, if you can go back to 2011 :P - I personally use 2010!
The 3d model was designed according to the real Model base, It’s created accurately, qualitatively, and maximally close to the original. The high-detail exterior is great for close-up renders, Also the model was created with 3DS Max 2011 using the open subdivision modifier which has been left in the stack to adjust the…
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OK A Y wow Did more revisions of things, but bare with me because the previous "final" of this was really starting to look like the base sketches I put together in for character designs (even though originally it took me 8+ hours) before I paint anything. The original was done on the 5th of May, 2014, and this one was done…
I have 2010 & 2014 versions installed right now. In 2010 normals looks good, nothing flipped. But in 2014 looks like normals of some uv islands are flipped(or some channel is flipped there). I tried to change display normals option (3ds max, maya, dx) but nothing helped. Help please
This is a thread to share your latest animation work! Past threads: 2016, 2015. * 1 embed maximum (1 image, or 1 video, etc.) * Uploaded images must not exceed 1000 pixels in any dimension * Don't upload PNG, use JPG * See Animation Forum - Posting Tips, Tricks and Resources * Breaking these rules may cause merciless…
First you have to decide what you want out of your composition -> here comes the story Yes block out look better because is still not overpopulated and you have some dynamic established by diagonal through train tracks - bridge , if you can repeat that few more time for example in rock above and conveyor belt to the right…
The problem I have is that maya just won't fire up gozMaya.mll :( Zbrush's goz seems to run maya 2018 but also sends no data back. Everything seems to work in 2017 but 2018 just won't recognize the plugin no matter if i browse for it or copy it into the plugin path. Is there a different version of gozMaya.mll that I am…