I have 2010 & 2014 versions installed right now. In 2010 normals looks good, nothing flipped. But in 2014 looks like normals of some uv islands are flipped(or some channel is flipped there). I tried to change display normals option (3ds max, maya, dx) but nothing helped. Help please
Replies
1) you need to use dx 9, not default nitrous dx11
2) your viewport shader of choice needs the tangent and bitangent swapping over thanks to a bugfix whch is in 2014.
Have fun!