Curious if anyone has seen anything that does a scene to scene comparison for simple smooth viewport navigation between Maya | Blender | Max, etc? Curious if Blender can handle more geo/objects than Maya.
[ QUOTE ] 5 steps to laughter in Half-Life 2 (You can do this in HL2, HL2:DM, and Garry's Mod) 1. Create any npc using "npc_create npc_(npc name)" 2. Put crosshairs on npc you just created and in console type "ent_setname 1" 3. In console, type "ent_fire 1 setexpressionoverride (something from list below)" 4. Watch the npc…
Revived a neglected portfolio piece that earned a “WOW 😍” from my biggest supporter, my wife! 🎨 Through various projects and mentorship roles, I’ve mastered hardware, software, art direction, and project management in last few years and of course still learning is why I love this industry. Getting ''WOW'' from loved ones…
Hi there ! I hope everyone is doing well. I would love if some of you could give me some feedback on this scene. I have been working on it for a month and a half now. I feel like I m starting to tunnel vision and would love some of your feedback to bring this scene to a close. Any feedback is welcome, be it modeling,…
Little update, finished up some street signs. Going to really have to focus on getting the rest of the scene done this week. So I can really focus up on the vehicle.
Hello guys, I have an issue with my scene in Marmoset Toolbag. I placed few point lights around my candles and when i turn my camera, i see weirds artefacts popping in somes angles. I tried to change the lights settings but nothing change. I don't know where this issue came from. Do you have any ideas ? Thanks for your…
A few updates on this one, with USD in Toolbag 4.06 this is now easier. 1. You can export a copy of your scene as USD and import it into another scene 2. USD supports all of the light types in Toolbag, including the Sky 3. If you export USD, the sky HDRI image will be saved out - useful if you need to extract the sky to…
I am trying to merge two Maya scenes in-place. Where I import scene A into scene B and it will move items from scene A into the correct hierarchy position in scene B. Other than name-space shenanigans, what is the best way to go about this in Python? Or is there a script already that does this?
Hi ! (sorry for my english, I'm French ^^) I would like to animate four textures on a background (it's an underwater pixels scene material, play on a screen). It works but the four textures seem to lack opacity. when I plug in only one texture, the opacity is normal It's a vending machine (sushi ^^) with underwater scene…