How to reproduce the fine details of the environnement I can expect that rough asphalt like in the image would need to be sculpted in Zbrush, but should fine cobblestones, tiled floors and fine joints in masonry like in the next image be sculpted or can they be reproduced with textures? (1) Reproduce with textures.(2)…
This has been a WIP I have been hacking away at during some free time any and all critiques are appreciated, I 2nd guess my pieces a lot. I think I'm looking for a critique on how to make my final shot more dynamic or interesting, I always struggle with this part. If anyone has references I can look at or artist work you…
solved - easy way in affinity photo is to open the swatches panel, then in the options you can import a palette from an image, and you can set up to a 256 color palette. So you can composite a few images together that have the colors you desire. Then just set the display size of the palette to large and screenshot the…
I originally wanted to put these props into a jungle camp type environment, but I'm having a huge issue with making tree's and such so now I'm going to put them into a old cabin. Well all the props except for the fire pit and tent will go into the cabin. I just need some good feedback on how the props look and of course…
Hey everyone, it's been a while since my last posting. I just completed a few pieces for a class and would like to get some feedback and suggestions before I put a website up. Thanks in advance. [image] [/image] [image][/image] [image] [/image] [image][/image] [image] [/image] [image][/image]
Hi! I don't know what you mean exactly by AO is missing in the second image. From what I can tell, cavities/concave corners are even more darkened compared to the first image. As far I know, raytracing and raster are two very different renderer, so the result will likely not match. Here is the Toolbag wiki entry:…
imgur has deleted a lot of images. If you google search a thread title from polycount, sometimes google images will have cached images from the thread.