Hey everyone, today I bumped into this super interesting talk by Thiago Klafke, "Digital Dragons 2018: Thiago Klafke - The power of simplicity" , that that talks about the development of the Junkertown map from the environment art point of view. Around minute 21:14 he explains a little bit more about which shaders they use and how textures are used in the Overwatch pipeline. I encourage you to watch the whole talk though, as it's really interesting. I hope you might find this as interesting and useful as I do.
the pdf and external links are dead by now. but the image just shows up fine for me?
you can't see the big images in the first post? i can try to rehost them on polycount, just to avoid data rot. but this thread is 9 years old, the internet in fact does forget...
nervmind the images are already hosted here. if you want the content linked externally you'd have to hit up the original poster
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Around minute 21:14 he explains a little bit more about which shaders they use and how textures are used in the Overwatch pipeline.
I encourage you to watch the whole talk though, as it's really interesting.
I hope you might find this as interesting and useful as I do.
Is there another link I need to click?
https://www.artstation.com/artwork/e4mdJ