Hey Guys, I'm working on an assignment and part of the criteria is to get some online feedback. So I thought PolyCount is a good place to get some criticism on my model. The model is a low-poly, rigged skeletal mesh based on a Deinonychus (Velociraptor from Jurassic Park) which I've imported to UDK so any critique you…
Better yet..? A quick demo? This is the first time I've made a self unpacking zip. It should go in to the right folders provided you tell it the correct directory. I've tested it on my laptop and it seemed to work so fingers crossed eh? So here it is, pretty much complete. If there are any bugs with the zip. or comments on…
The base mesh (from side ortho) seems to be okay, the front view however needs some work, but id fix this in zb. I would try to avoid triangles in the base mesh, just to avoid pinching when subding the model in zb, I would go back and erect a proper base mesh before thrusting it into mudbrush. Some of the proportions are…
Our game development team is currently working on a dinosaur game for mobile platforms. We require 27 textures "hand painted". All assets must be AAA Quality. We need textures that make good use of highlights, mid tones and shadows in the hand painted style. All lighting / shadows must be painted into the texture as our…
Hello Animator Any Feedback are WelcomeThank for Support https://youtu.be/-VlfpRiG9dM https://syncsketch.com/playground/3998ad359917437f9bd501ac0f2b8fbe#430929
This model is for a module at Staffordshire University and is part of a two part assignment. I've retopologised the model but when I project the texture and detail across it overrides my zbrush material. Any ideas?
Hello! I'm new to Polycount. I just graduated from Academy of Art University, and I'm currently building my portfolio. I recently learned normal mapping, and this is one of my first game models. C&C greatly appreciated!
Good evening with all, here are we are on holiday and... we work hard, very hard. And I want to present the beginning of my texture to you (for my Ut character ). C & C are welcome Image