Hey Guys,
I'm working on an assignment and part of the criteria is to get some online feedback. So I thought PolyCount is a good place to get some criticism on my model.
The model is a low-poly, rigged skeletal mesh based on a Deinonychus (Velociraptor from Jurassic Park) which I've imported to UDK so any critique you might have at all is really helpful - thanks!
Mesh details:
- 3,134 Polys
- 5,814 Tris
- 3,223 Verts
Here's the low-poly model:
High Poly:
Texture Maps:
And finally, here's the finished model rendered in UDK with a run cycle too...
UDK Turntable:
[ame="
http://www.youtube.com/watch?v=jKuLNMbrv50"]DinoTurntableHD - YouTube[/ame]
UDK Run Cycle:
[ame="
http://www.youtube.com/watch?v=xzXxhwmtc2E"]Dino RunCycle - YouTube[/ame]
Replies
Yeah I agree with you on this, it seems to be a much harder transition in UDK than it did on my polypaint, perhaps I'll need to edit my diffuse a little. Thanks Turista.