I can't find anywhere in the Maxscript reference to do with the "use systems default gamma" when you load a bitmap into a material. I need all my bitmaps to load in as "use systems default gamma" but it uses 'use image's own gamma' instead by default. Below is my code for loading in an material and applying the material to…
Is there a way to change the default primitive stats? I don't know how many times a day I have to change the default cylinder edgeloops, sphere iterations etc. I realize that the first time you do it in your scene the rest of the ones created inherit those stats, but as soon as I reopen a scene or close max, I'm back to…
Wassap guys! I just wrote a little plugin which allows you to reset standard lights, lightcaps or both to default. It also automatically restores the original, pristine material (thanks to the massive contribution of marcus_civis from zbrushcentral.com). It's quite simple but hopefully it saves a bit of time and encourages…
My work uses Redshift, which apparently has a different smoothing algorithm to Maya's default OpenSubdive Catmull-Clark. In Maya's default smoothing, border and corner vertices are not pulled. In Redshift smoothing, all verts are pulled to the next vert, whether or not it is a border vertex. This requires support loops to…
Hi All, I wasn't able to find this in another thread, so sorry if I just missed it. I was working on a project in DDO, and made a change to the colors of a leather material I had on my model. As soon as that change applied and refreshed in 3DO, I noticed that a brass material I had on another section of the model also…
Has anyone found a way to set default settings in the various unwrapping tools like in earlier versions...I am currently toying around with the trial and the inability to set the Relax Tool to use 'by Face Angles' as Default Setting is more or less a deal breaker for me...
I'm well out of my depth here, I couldn't find the files they listed ("...\enu\defaults\currentdefaults.ini"), but I found the following via "Local Disk (C:)> Program Files> Autodesk> 3ds Max 2014> en-US> defaults> MAX> FactoryDefaults": ; Transform Tool defaults ; ObjectCloneType ; 0 = Copy ; 1 = Instance ; 2 = Reference…
Hi guys, im switching from maya to 3dsmax and i have a question is there a way to make the new primitives to come with a default material assigned? (like in maya default lambert i mean) Because i dont like that wireframe and object are displayed with the same color... confuses me! Thank you in advance :)
I was wondering if it's possible to change the default settings of the preview material created by bakers? I'd like mine to be more matte, a bit darker and use metalness rather than specular by default. Is this achievable?
Hey, I am kind of scared about this USA Default thing. I am sorry if this is way off topic from games or art , but what will or would happen if the USA goes into default? or do you think we won't? and what would happen to the game industry if this were to happen?