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Changing Maya's default smoothing algorithm to match Redshift

grand marshal polycounter
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Ashervisalis grand marshal polycounter
My work uses Redshift, which apparently has a different smoothing algorithm to Maya's default OpenSubdive Catmull-Clark.

In Maya's default smoothing, border and corner vertices are not pulled. In Redshift smoothing, all verts are pulled to the next vert, whether or not it is a border vertex. This requires support loops to hold the edges. I'm wondering if there is a way to set Maya to apply this same smoothing algorithm (default settings, not per mesh), as this algorithm is how all our final meshes come out.

Unsmoothed object on the left, smoothed object on the right.


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