Hi guys I'm trying to get some basic knowledge about how the amount polygons can affect the performance of the hardware a game runs on. And I'm also trying to get some basic understanding about how the hardware itself handles the polygons or in other words how the polygons gets rendered in a game engine. And I'm hoping you…
One of the improvements of #3dsMax 2019.1 is “Attaching large amounts of meshes is up to 7 times faster”. So.. I tested it http://cganimator.com/3dsmax-2019-1...7-times-faster/ The enhancement was done for Collapse utility. I think 3dsMax dev choose to enhance this because this is the only attach which keeps explicit…
Hey guys, I have a fill layer, in it i dropped a texture for the height map. As of right now its either ON or OFF, I would like to be able to take he height and play with how much its being applied to the mesh. For example, I'd like to have it about 15% of its total current height. Turning the transparency doesn't actually…
I'm pretty sure there is a way too do this. We have a purple carpet which is illuminating the ceiling with bright purple bounce. Any way to dampen the purple colour it's bouncing?
A bunch of Space Ships I modeled and textured for a freelance job. They are game pieces for an upcoming board game (that's going to be on Kickstarter in the near future so feel free to check it out: https://www.facebook.com/jamboardgames/). It's nothing special from an artistic stand point, but I still wanted to share. Any…
So - i'm trying to finish up my demoreel after a long, long mental hiatus. But I've come to a complete block with one project, I can't execute a specific cliff texture in substance designer. Mashing the few tutorials out there together, nothing, I just can't seem to get it done. I've done other SD materials before but this…
I am thinking of making a model of a gun for a game for my job search demo reel. When I look at some of the highly rated works on ArtStation, it looks like they use several 4k textures on one gun, or excessive polygon counts for a game model. Certainly, if I use a lot of 4K textures and a high polygon count, the quality…
So, I'm trying to create this dynamic tonemapping postprocess. I calculate the brightness of the screen and then use it to brighten/darken the image if necessary. The problem is, I can't come up with a way to make the transition smooth. I'd want the transition to be slow, not instant like it is now. Is there a way to limit…
I'm writing a set of tools for use in cinematics and i'm trying to find out if maya has a certain attribute to help with one of the tools. I was wondering if objects have a way of reading how much light they are receiving. For example, a spot light is lighting an object with a brightness of 3, the object it is lighting…
Happy to hear I was wrong in assuming your model was nonspecific. Sorry I've been having trouble understanding, and communicating clearly, I've been operating on less than the minimum required amount of sleep. I can see no technical flaws in neither your Lowpoly or Highpoly, everything seems to be baked and rendered…