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How can the amount polygons affect the hardware?

polycounter lvl 8
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onewinged polycounter lvl 8
Hi guys I'm trying to get some basic knowledge about how the amount polygons can affect the performance of the hardware a game runs on.


And I'm also trying to get some basic understanding about how the hardware itself handles the polygons or in other words how the polygons gets rendered in a game engine.


And I'm hoping you guys can help me out since I'm not really sure what to search for to get some decent answers. If you guys have the answers or know any any articles on these subjects I would appreciate if you could share them with me.



Sorry if there is a thread up on this already, I'm really bad at knowing what to search for.


Thanks in advance onewinged!

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