Who are we? Hi there! We are Nyx Studios, a co-operative team of 30+ obsessed artists and tinkerers. We build original worlds and everything it takes to make them real. We’re good enough to be extremely useful and not famous enough to be extremely expensive. Whether yours is a small indie project trying to make every…
miauu's Slate Material Cloner allows you to clone materials across Slate Material Editor tabs. Materials can be cloned as instances or copies, as many times as needed, in any tabs you choose. For more information, click here. https://www.youtube.com/watch?v=IsslnN-uAuQ
It's currently PCVR but mid-spec. I have another question with regards to texturing. Since it's VR, if I have some hero assets but they're quite large, the texture I create for it is being made with Painter. I set the resolution to 2K and the UV unwrap is contained within the UV tile space. I'm not using UDIMS. So in this…
Hello, My name is Adayas Galvão I am material artist and environment artist, currently looking for - Freelance work - Full time remote work Experience: -------------------------------------------------------------------- 2018 - 2026 Petit Fabrik - Environment artist creating pipelines, assets, textures and optimizations…
Hi I look at forum and I didn't saw any answer to my question. I need to work on my project on my work computer and also on my home computer and I basically use only my custom materials, it is some option how to copy my mateirals from one computer to another, I try copy Quixel Suite from AppData\Roaming, but on another…
Hi all, Short version: I would like to know if anyone knows how to bake Zmaterials to Polypaint? Long version: I've done some research online and understand there are a couple of ways to transfer materials and polypaint to a UV'd character (Joseph Durst's methods for example). I wish to bake the Zmaterial to polypaint of a…
I've just got my latest Tech Art creation approved on Creative Crash: Nightshade Materializer is a Maya tool for managing and working with scene materials. It's a Swiss Army Knife -styled tool with loads of features aimed to make the life easier for the 3D Artist and/or Level Designer working in Maya. It's written entirely…
Hey everyone! I'm trying to make a procedural medieval wall material using substance designer for a uni assignment. Here's where I've gotten so far and I'd appreciate any feedback you'd throw in my way. The images consist of the node structure in substance designer, a close up screenshot in designer and preview of the…
I tried to get Chat GPT to modify the script to not only remove duplicate sub-object ids, but also remove them from the mesh, but it wasn't able to sort it out. Maybe someone who knows MaxScript could fix this? ( -- Get the selected object obj = selection[1] -- Ensure the object is valid and has a Multi/Sub-Object material…
Hello, My name is Fedor I'm Material Artist & Environment Artist and I'm currently looking for: -Freelance work -Full time remote work Experience: 2018-2020 Personal projects 2020-2022 Freelance - Vegetation and prop creation, environment art. 2022-2024 NEXT-GEN DREAMS - I started as an environment artist, creating…