Lots of good advice so far. It's probably worth using all this feedback to create a few samples then compare the results, from a typical player's point of view, to see what works and what doesn't. Though it's also worth asking: How sharp is sharp enough and how good is good enough? As an example: Here's three cylinders…
Hello everyone and welcome to the Monthly Environment & Prop Challenge I'm glad to see more finished pieces this past round than ever! Truly hard work and great breakdowns/critiques by all. Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some…
awesome site, with an awesome message. we are one country. together we can. love and respect all around. click image for site: god damn i feel like a hippy.
Hey Polycount, unfortunately I dont post that often. Anyways, here is my latest 3D endeavor. It all started as a quick practice/study to learn hard surface techniques in Zbrush, but quickly mutated into something that I felt needs to be finished and presented to the awesome people of the internet! Design inspiration and…
Hi guys ! A short introduction of myself, a CG student currently studying in Singapore. Been learning and doing modelling for a year now. Currently having a big issue with holding on to works and randomize workflow (always back and forth, back and forth) So basically, the purpose of this thread is 1) To force myself to…
A bit of a breakthrough on the next iteration for the reference material. If you use the CameraVector node (which I was using some of my dot products), as your normal, you get "free" retroreflectivity. This much better because it actually takes into account all scene lights, rather than relying only on a single directional…
This is really overkill for a game but I can't really suggest much (detached handle example) without knowing the type of game and how you wanted to use the mug but as it stands I'd argue it's even overkill for a movie prop If it's a hero object in a first person game (like a gun in call of duty) then you want higher poly…
Hi guys.. I did some quick searches for this on the forum/wiki, but couldn't find an appropriate "master thread"..perhaps someone could steer me towards a primer? Today I was talking to a graphics guy about HDR TVs and what it takes for games to take advantage of them fully, and it seemed that the engineer was under the…
Hey everyone, I’m getting back into 3D modeling after a long break. The last time I touched modeling was in a college elective years ago, and I used Maya back then. Now I see so many people using Blender. I’d like to ask: should I switch to Blender for my current projects? What are the main advantages of Blender compared…