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[48 Hour Challenge] M18A1 Anti Personnel Mine

polycounter lvl 8
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DEDE_pig polycounter lvl 8
Hi guys !

A short introduction of myself, a CG student currently studying in Singapore.

Been learning and doing modelling for a year now.
Currently having a big issue with holding on to works and randomize workflow (always back and forth, back and forth)

So basically, the purpose of this thread is

1) To force myself to churn out props and assets with a given timeframe
2) develop a good flow of working, instead of back and forth always.
3) To know when to stop and move on.
4) A gauge for myself to know that how far am I away from being production ready ?

Ok, now let the challenge begin and may the odd be always with me. :D

Below is my ref for M18A1 mine.

Ref_zps07b8f59c.jpg:original

Aim to produce a well weathered M18A1 model that is capable of being animated.

Tomorrow I will be doing the high poly and baking to low poly mesh.

Stay tuned for updates !

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