Once I made high-poly gun but didn't have time to finish it in low-poly. So i decided to work on it again. I'll be posting updates here. Here is my highpoly
I started this this friday night as some sporklet practice, some hours later i was making a tank. The point of this tank is to improove my skills as usual, for this particular project i am trying to make my tank accurate as it was critiqued on my tiger as well as add some damange with zbrush and try substance for the…
Giving Blender a go, here's an OTs high poly so far Not worked out how to get AA working in viewport render/getting the proper render to look like the preview render but this is for real time so just going to ignore that for now. Otherwise thoroughly enjoying Blender, seems a lot more flowy than 3Ds Max.
I will add one more gun to polycount! It's 5086 triangles, and I used Maya, xNormal and PS (with nDo and a dash of dDo). I JUST five minutes ago read the marmoset article on the differences between PBR and the old style, and I totally was not understanding how to utilize it and make the most of TB2 while making this. I…
Hello all. I've been working on this side project off and on in my spare time. I found the CAD data on GrabCAD, but the slide, fame, magazine release, spring, and grips all needed to be reworked to more accurately portray a ww2 German version. I'll be erasing the stamping that are already in the model and replace them in…
Hello guys! I have been working on the tank in my spare time and I am finally calling it finished. This gave me quite a hard time, learned a lot in process. Any comments and crits are highly appriciated! And here is turntable on Youtube (don't forget to watch in HD)…
I have a great news: you can buy my texture collections with 50% off from March 7 through March 14 on the Unreal Engine Marketplace! "38 Architectural Textures" and "20 Metallic Textures" - you can easily find them in "on sale" section. https://www.unrealengine.com/marketp...tural-textures…
Hey Polycount! I'm working on a low poly model based on an old toy pistol... (The reference is reflected because I felt more comfortable modeling it in that direction. :P) I wanted to create a prop that could be held by a character and be detailed enough to be part of a medium close up or even a cut-in, roughly XBox 360…
This was my first time using 3ds max, I used to do mainly level design in GTK radiant and now UDK, but i'm finding creating my own models to be so much fun. The project was to create a WWII tank for a current games engine. It had to be static and only use a 2048 x 2048 material. Which must include a Diffuse, Normal and…
Recently upgraded from a 2010 version of UDK to April 2011. As I am running XP64 here at home, I can't get much more current than this. As a side issue, if anybody knows the most recently possible build of the UDK I can get is, that would be nice... ...but that's just a tangent. This pathetic cry for help is about…