I started this this friday night as some sporklet practice, some hours later i was making a tank.
The point of this tank is to improove my skills as usual, for this particular project i am trying to make my tank accurate as it was critiqued on my tiger as well as add some damange with zbrush and try substance for the textures.
Heres some progress i got during the weekend, critics are really welcome!
Replies
Are the renders of the high poly good? I dont know if they are to glossy, or if the lighting is bad. I am trying to get better at presenting my high poly wips. They are rendered in Keyshot with a standard car paint material in different colours.
If you want to make it look more individual you could strap some equipment to the outside of the tank. Backpacks, crates, fuel cans, tools and stuff like that. just a quick idea.
Also looking forward to see this textured.
@Xazas i am in the process on adding some more details to the sides, as well as working on a "modular" pack of tools, so i can include them in the sides of my next tanks as well , thanks a lot for the suggestion!
I will try to make the renders less glossy next time, i am not planing on adding materials or anything to the hp as that will be done to the low poly.
Also if somebody knows some good resources of tip and advices for hard surface detailing in zbrush it would be cool if you can hand them over
I am looking just to add some bumps to the exhaust and the side skirts
What blueprint you use as reference? Some of them are poorly made. You can look at scale models for more references, they are almost always based on real life measurements or cad data. Also such glossy material is not a good idea for presentation
Zbrush tip, elastic brush/ soft clay/ soft concrete with alpha 01 is good to create welding marks
If you want you can pm me with your email, i could show you some good references for texturing or modeling tanks. Or we can just talk a momment :P
I am at 100k triangles, using a 4x2k map for the turret and another one for the wheels, sporklet and tracks and a 4x4k map for the rest of the tank. After i finish the texutres for the tank i will work on the tools as they can be reused for other tank models. I am going to do the weldings in the texturing stage, going to give substance painter a try
What are you using to make the textures?
C&C welcome!
I have uploaded a marmoset viewer link and some more photos in artstation: https://www.artstation.com/artwork/da3rX
Thanks everybody for the feedback and help, and hope you have a great new year and holidays.