Hello friends and Polycounters! I'm currently working on a project where I am using Substance Designer + Painter and Maya + Arnold. Things have been going smoothly thus far, but I've been having some issues trying to get PBR materials to look right in Maya. Specifically I've been having issues with Roughness and…
Hello. This is a relight that I have done using the Subway Sequencer Map that is Available for free in UE4. Of course The first Volume of My lighting tutorial is out now and you can check it out to see if you like it. of course more volumes get released eventually and we add upon the previous volumes and move on to cover…
Hey Dzibarik, The performance options shows only when in painting mode or the dynamask editor, it's used to control undo levels when painting. 3DO is 1:1 with Unity 5.3, so using the export preset for Unity 5 on the base creator, will be represented as 1:1 with Unity 5. I hope this helps! :)
Looking for a 3D sculptor who can make a 3D printable female bust in real-life sizes 1:1. References will be provided from every angle. Budget: 100$ Send me your portfolio here: hello@r3dcreative.com
Now with the release of Cyberpunk I want to release a Unreal Engine 1 / DeusEx exporter for blender. I used it to build a custom character model for DeusEx and to learn a bit more about blender python scripting. http://www.github.com/mctrollin/Unreal1-Exporter-for-Blender I will update this with - some helpful animation…
Bi-Monthly Game Art Workshop - Workshop #1 Alright guys, since this is the first workshop we're going to keep this one simple, we've got some cool ideas for some more indepth stuff later down the line, but we've got to see how this works out first. Start date: Monday June 8th End date: Monday June 22nd We'll keep this one…
Hello 3D model peeps! In the first trailer and one early screenshot of the video game, The Legend of Zelda:Twilight Princess, there is an enemy (a Moblin) that was cut from the final game. I really like this creature's design, but unfortunately, this enemy isn't even in the files of the game (believe me I've looked). Some…
Tachikoma from Ghost in the Shell: Stand Alone Complex Season 1. Started in 3ds Max, then finished in blender, Bake in Marmoset Toolbag, and textured in Painter. Below are simple screen grabs in Painter with basic viewport settings. Thoughts are welcome on anything but I am far more concerned with material definition than…
I'm currently finishing up a project and am in the process of capturing images. I take these images through photoshop for small tweaks and adding captions and what not. The problem I'm facing is that when I save the images, they look different from what I'm working on inside Photoshop: To the left is how it looks inside…