Paul Hormis has a good method of setting up chains for dynamic simulation, you might be able to adapt parts of it to what you're doing? http://www.hyperent.com/Hyp-Tutorial-Cloth-003.php
003. Venusaur Full hour again, I'm definitely getting a lot faster and more confident with my lines. I hope I can get fast enough to add some shading to future drawings.
Just finished this project and would like to get some critique on it. Modeled the radar equipment in Blender, textured in Substance Painter and then rendered in Eevee. The ground texture was taken from TextureHaven. ArtStation: https://www.artstation.com/artwork/Dx11zn
Heys guys, here's my little personal project. Based on this concept by Nick De Spain: https://cdna.artstation.com/p/assets/images/images/003/052/704/large/nick-de-spain-monster-flame-3.jpg Hope you like it! Artstation link: https://www.artstation.com/artwork/52K6E
If you want an example of a clean, but creative resume, you could see mine as a possible example. I have yet to get a critical "this is too much" critique from anyone. https://cdnb.artstation.com/p/resume_files/attachments/000/003/527/original/Brian_Choi_Resume.pdf?1511826593
since you are going with a more hi rez approach I would give the eyes a second look. I would consider this approach https://cdnb1.artstation.com/p/assets/images/images/003/432/469/large/magdalena-dadela-eye-setup.jpg?1473626502
Hello this is my first post for 2014 I hope this is a good start, my reference of this one from rikose's work. http://d.facdn.net/art/nevybluu/1388694478.nevybluu_steampunkwip1.jpg http://fc03.deviantart.net/fs70/f/2014/003/2/c/rikose_steampunk_character_wip2_by_nbquaternion-d70oj78.jpg
I think his tail is almost completely transparent, not sure how to achieve it lol. Checkout this Ivern's leaf textures, might help you detailing the patterns https://cdna.artstation.com/p/assets/images/images/003/646/100/large/daniel-orive-compo-ivern.jpg?1475989046
This download has an updated version for Max which should have a better UI with proper names and the invertY attribute showing up properly. That is unless I forgot some semi colon or something alike when editing it in Notepad++ :) Download link (Maya 002 and Max 003 versions)
Blender [3D] Learning Diary 003 - Asset Creation https://www.youtube.com/watch?v=liYjmbDgqFU&t=5s Done retopology, UV, baking and texturing as well as rendering and uploading to Artstation. My Artstation: https://www.artstation.com/artwork/A0E8q This model and process was a good reminder of the workflow. Next i want to…