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SRE-003 Radar Prototype [Critique]

polycounter lvl 4
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LucasNazato polycounter lvl 4
Just finished this project and would like to get some critique on it. Modeled the radar equipment in Blender, textured in Substance Painter and then rendered in Eevee.

The ground texture was taken from TextureHaven.







ArtStation: https://www.artstation.com/artwork/Dx11zn

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  • PolyHertz
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    PolyHertz polycount lvl 666
    Like the versions without all the grime much more. Would wlso recommend rounding out the edges a bit more, looks overly sharp atm.
  • LucasNazato
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    LucasNazato polycounter lvl 4
    The dirty version is supposed to be a used and worn equipment and the others are brand new versions. I hope that came across.
    The edges are not great, I couldn't get good normal baking on them, still figuring that out, also should probably have added some bevels to the low poly version.

    Thanks for the feedback!
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