On December 2nd Quake 3 will celebrate its 15th anniversary. Many people have a soft spot for this classic so instead of neglecting this anniversary we want to pay tribute to this amazing game. For that reason, we partnered up with Pixologic (Zbrush), Id Software, Hammerwatch and CGTextures to bring you MapCore's Quake 3…
Hi everyone. This is my entry for the Riot Creative Contest 2017. I have an idea to draw the part from lore. Shyvana is one of my favorite champion. So. "After years of strife, her father finally fell to the other dragon, but not before gravely wounding his foe. Furious with grief, Shyvana pursued her father’s murderer as…
Originally posted at procgen.wordpress.com This entry is about considerations and aspects you should think of when you are implementing procedural generation (procgen) systems, beyond the pros and cons presented in the previous post (here). Some of these could also be considered pros or cons and, in fact, some of you…
Hi! I'll be working on the Environment Art part of the contest, currently throwing about some ideas in my head and making some scribbles. I will be uploading some sketches and silhouettes these few days before jumping onto Z-Brush. My personal strengths are concept & modelling, and I currently see the most challenge in the…
*Current Stage*: Thinking of doing an illustration of fiddlesticks. (Potentially spectral fiddlesticks? That splash art is ready for an update.) The first two thumbs felt pretty generic to me, but the third one feels like its got promise. Fiddlesticks draining the soul of something and funneling it into a gap in his chest.…
Were celebrating our new web-embeddable publishing gallery system and our new Blender exporter at Wild Pockets by holding a 3D modeling competition, and wed like to invite all of you to join us! You can use 3DS Max, Maya, and Blender to export your models into our game engine. Oh yeah, and it's free to join ;] It will be…
I've started on this contest and
decided its due time to start giving updates. I had to spend a decent amount of time
becoming familiar with the project and Enlighten's workflow. It has
been illuminating and I have definitely learned much more about its
realtime GI capabilities. A couple links that have been of use are:…
Hi ! I'm Zombard and this is the first time I post on a forum or in a contest, I will do my favorite skin of the game : Haunted Zyra Here is how I see my entry : I would like to do something else than a dark, night subject, my idea is to set the scene in a dusky daylight of autumn, as if it was also dangerous to encounter…
Hi guys! This will be the first time I put something serious around here! Not that I'm very experienced with Zbrush (this will be my 3rd sculpted character, and the 2nd to be finished(I hope)), but I'll do my best! First I thought on doing regular Mordekaiser, he kicks so much ass! I just started playing LoL the day he…
There's a lot to unpack here... Starting with the game engine. Its linage goes all the way back to the first game in the series. The engine's evolution has been influenced by a variety of factors but the niche focus of the games has a lot to do with why the internal systems are the way they are. Over the course of it's…