Hi!
I'll be working on the Environment Art part of the contest, currently throwing about some ideas in my head and making some scribbles. I will be uploading some sketches and silhouettes these few days before jumping onto Z-Brush.
My personal strengths are concept & modelling, and I currently see the most challenge in the actual making of the textures.
Exciting stuff!
Good luck, everyone!
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Entry thematic idea:
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Technological research sites, converting the power of the crystals into liquid energy.Main inspirations: Zaun and Piltover's use of crystals-to-magic liquid, Scientist Ziggs' splash art, Hextech splash arts, the 'New Dawn' Trailer, the existence of Heimerdinger, Rumble and Viktor as champions besides mercenaries like Katarina and Garen.
Inhibitor: Fuel converter.
Turret: Defensive mechanism connected to the Inhibitor by fuel cables.
Creep den: Giant skull den for the wolves with some scavenged tech lying about.
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Notice:
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Photobucket bandwidth is a thing with forum images. Here's the album:
http://s749.photobucket.com/user/AerisNoir/library/Polycount%20-%20Riot%20Games%20art%20contest%202014?sort=3&page=1
So if images don't show up here, see them all there.
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Finished entry pieces:
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Replies
The following things are the direction I know I want to go for:
- I want to work on designs for the Gromp, Wolves or Dragon nest. I haven't pinned down which one so it's probably going to be all of them for starters then run with the one that is the most captivating.
- Work with water, rocks, mushrooms and plants intertwined. Maybe some metal. I like metal, but it would need to have a good explanation for being there.
Some sketches have been made, hopefully I can upload them soon.
Direct image removed to save bandwidth. Image under the link:
http://s749.photobucket.com/user/AerisNoir/media/Polycount%20-%20Riot%20Games%20art%20contest%202014/Aerisnoir_Creepnestideas.png.html?sort=3&o=10
Alright, got more great ideas and direction yesterday during work, gave it the customary 'second glance' this morning to make sure it's still what I want and I'm ready to present! So the thing is; despite all ideas I had I felt unfulfilled in the narrative behind those ideas. My first approach was to 'make awesome assets for the new Summoner's rift map!'. Done, amazing, can't wait let's go!
But my narrative sense kept tingling and objecting, so I stopped to think why it was stopping me from making designs. Then it hit me: Riot Games is creating new lore! They not only redesigned Summoner's Rift: They made a cinematic trailer to introduce it. There is some kind of narrative direction there, a purpose, a feeling. A feeling that could permeat into the new game map. So I watched the cinematic and scrounched the new SR concept art in search of the hidden narrative and starting point. At the end of the trailer Ahri, Rengar, and Leona turn their battle-worn gazes to something that draws their attention, and they find a nexus glowing in the distance (Part I of img 1). The entire scene has something exploratory, something mystical and undiscovered... and the battle prior to this scene just oozes conflict and a 'race' to... something. It wasn't so much just a 'hunt', it were teams fighting each other.
But the player starts their match on Summoner's rift. So that clearly takes place on site. But why fight? Why be there? Why fight on such a location? Well, the concept art (part II of img 1) at first shows just exploratory imagery of a mood and environment. But then I looked closer; there's clearly a central nexus there. Are there more identifiable things to be found? Wait, those are two roads... three. Third one is hidden behind the ruined walls. So that pillar there, with two power orbs... that's an inhibitor isn't it? The second road hints at a similar plaza there. So three roads, three inhibitors, and the turrets are probably down the road, out of the picture. This -is- the game map.
So I thought further ahead: If teams ended up there, in this place with power and crystals and everything... they want to have that power, right? They would wish to harness it. They would start researching it; mining it. And they would go out and stop any rival from doing the same.
I want that to reflect in my turret and inhibitor: The research into this new place. The processing of it's power. Because then these game objects will tell a story involving the champions: You will have mercenaries (Sion), Peacekeepers (Vi/Caitlyn), Scientists and tinkerers (Heimerdinger, Dr. Mundo), Eplorers (Ezreal) and everyone else.
So for the INHIBITOR, I'm going to design some kind of Hextech research lab annex powercell processing device that is extracting crystal energy and turning it into liquid magic to fuel the turret.
For the TURRET, I'm going to make some kind of 'modern' piltover tech, maybe merged with old rock, fueled by liquid magic.
We can all guess what that will lead up to, right? You get the underlying suggestion of warring factions trying to smash each other's labs to bits. I don't know, but that amuses me. I would love to hit the inhibitor and think 'I'm not just getting my team super minions: I'm destroying months of your research.'
Or perhaps stealing research to make super minions?? (ok, fired up even more now.)
Img 2 shows some of my sketches and reference material (Yes, that's a map of Summoner's rift on the table) I'd like to put that in the end result. I think I'm going to use 3D for the ongoing sketchwork so we get a quick feeling for volume and appearance.
Image removed to save bandwidth. Images under the links:
http://s749.photobucket.com/user/AerisNoir/media/ceefca9b-35a2-42fa-a918-cd6693b19b1b.png.html?sort=3&o=0
http://s749.photobucket.com/user/AerisNoir/media/Aerisnoir_Sketches1-TurretInhib.png.html?sort=3&o=1
http://s749.photobucket.com/user/AerisNoir/media/Polycount%20-%20Riot%20Games%20art%20contest%202014/Ziggs_1.jpg.html?sort=3&o=11
I want to try and tell the story of the pillars having been there for centuries, and then modern tech was grafted into it. For the turret this was done for defensive purposes. For the inhibitor, this is for empowering purposes.
My first tryout for the turret is attached. I am totally NOT happy with this, but it's a good starting point. It's a warmup for the techniques I'll be using and to get a feel for the point of view that is used. I'll have more sketches and ideas tomorrow based on this tryout!
http://s749.photobucket.com/user/AerisNoir/media/Polycount%20-%20Riot%20Games%20art%20contest%202014/Aerisnoir_FirstTurrettryout.png.html?sort=3&o=9
So I gathered the following. See that large mask thing? That is EXACTLY the kind of working together I envision.
http://s749.photobucket.com/user/AerisNoir/media/Polycount%20-%20Riot%20Games%20art%20contest%202014/Aerisnoir_Materialinspiration.png.html?sort=3&o=8
In my design I'm also addressing my main source of irritation when playing League of Legends: The game rule that you cannot destroy the inhibitor before destroying the turret in front of it. It's a typical game rule without an in-game (diegetic) explanation.
It annoys me. Remember when I said earlier that the inhibitor is going to be some kind of powercell/research base? Yes, that's right; harvested power is going to the turret. In return, I want the turret to form some kind of shield on the inhibitor so that players have an in-game explanation on why they can't destroy the inhibitor.
Regarding the mammoth skull frill: I'm preparing to experiment with what kind of beast it will be; also looking a bit at Rengar's notorious shoulderplate.
http://s749.photobucket.com/user/AerisNoir/media/Polycount%20-%20Riot%20Games%20art%20contest%202014/Aerisnoir_Sketches_TurretInhibconnected.png.html?sort=3&o=7
http://s749.photobucket.com/user/AerisNoir/media/Polycount%20-%20Riot%20Games%20art%20contest%202014/Aerisnoir_Mammothskullmockup.png.html?sort=3&o=6
http://s749.photobucket.com/user/AerisNoir/media/Polycount%20-%20Riot%20Games%20art%20contest%202014/Aerisnoir_MammothSkull2.png.html?sort=3&o=5
+ Plus a couple of experimental sketches:
http://s749.photobucket.com/user/AerisNoir/media/Polycount%20-%20Riot%20Games%20art%20contest%202014/Aerisnoir_Sketches_2.png.html?sort=3&o=4
I'm glad you like the progress so far!
Style experimentation options:
- The metal support strut of Blue team POV. Width & Style.
- Technical machinery at the pillar base on both Blue and Purple team's POV.
- Middle part of the inhibitor. Right now it's supposed to be a glass cannister with crystal inside. I can and should try more options here.
- Tools in the barrel. More barrels.
- Telemetry thingies to add.
http://s749.photobucket.com/user/AerisNoir/media/Polycount%20-%20Riot%20Games%20art%20contest%202014/Aerisnoir_Turret_Inhib_3.png.html?sort=3&o=2I can't wait to see the result! \o/
If I could just take one look at the Riot Art Direction Manifest, I won't be surprised at all to find a rule stating 'curvy lines a must, gray and gold match ups for colors mandatory.' And it's so pretty.
http://s749.photobucket.com/user/AerisNoir/media/Polycount%20-%20Riot%20Games%20art%20contest%202014/Aerisnoir_TurretSketches3-1.png.html?sort=3&o=0
Hi everyone,
At Riot Games, we have a very strong feedback culture. We pivot and make adjustments when things can be done better or are not working. In the spirit of this culture and after internal conversations with feedback from the community, we have decided to make some tweaks to the environment section of the contest. You can now choose to create the turret or the inhibitor rather than being required to create both. We want to make sure we are giving everyone enough time to create assets that you are proud of and able to finish in time for the December 19th deadline.
We are also tweaking the animation com petition and not have animators pick an established character since animating a specific character without the exact model will be difficult. We want to see solid animations that are keeping the animation style of LoL in mind when creating these ability assets.
We thank you for your understanding and look forward to seeing what you all come up with.
-Kenny
(I know the update message is a grapeshot, but thanks for letting all of us know anyway. Of course, I'm with two feet in the Turret + Inhibitor pool.)
http://i749.photobucket.com/albums/xx135/AerisNoir/Polycount%20-%20Riot%20Games%20art%20contest%202014/Aerisnoir_TurretandInhibitor-almostdone.jpg
http://i749.photobucket.com/albums/xx135/AerisNoir/Polycount%20-%20Riot%20Games%20art%20contest%202014/Aerisnoir-TurretLowpolycomplete.jpg
http://i749.photobucket.com/albums/xx135/AerisNoir/Polycount%20-%20Riot%20Games%20art%20contest%202014/Aerisnoir_TurretTextureWorkinProgress.jpg
http://i749.photobucket.com/albums/xx135/AerisNoir/Polycount%20-%20Riot%20Games%20art%20contest%202014/Aerisnoir_TurretTextureWorkinProgress.jpg
(Can't wait to see how much difference there will be between these work in progress shots and the final texture. So much to learn!)
Thinking about leaving this for now and completing the unwrap of the Inhib so I can start matching them together.
http://i749.photobucket.com/albums/xx135/AerisNoir/Polycount%20-%20Riot%20Games%20art%20contest%202014/Aerisnoir_Textures_inprogress.jpg
With this, I'll be taking a break and will return around 8th of December. I'll be focusing more on the skull creep den design that I initially made; I kind of had to let it rest since this turret and inhibitor needed a bunch of work. Going to spend the majority of my time after my holiday working on that.
http://i749.photobucket.com/albums/xx135/AerisNoir/Polycount - Riot Games art contest 2014/Aerisnoir_Texture_nearcompletion.jpg
Finishing up some crystal work and continuing my wolf creep den design.
Small recap; that design is the big mammoth skull I showed at the start of the contest.
http://i749.photobucket.com/albums/xx135/AerisNoir/Polycount%20-%20Riot%20Games%20art%20contest%202014/Aerisnoir_Creepnestideas.png
Made a new sketch yesterday which I will try to get on here as soon as possible.
Home stretch goals:
- Complete zbrush high poly version of the den.
- Make the trees.
- Retopologize the model and unwrap.
- Paint texture.
- Finish up.
Feel free to leave commentary.
http://i749.photobucket.com/albums/xx135/AerisNoir/Polycount%20-%20Riot%20Games%20art%20contest%202014/Aerisnoir_CreepDen_Skullprogress.jpg
Wanted to have this done today, but this is the second week I'm working on this while sick :P guess my dedication.
http://i749.photobucket.com/albums/xx135/AerisNoir/Polycount%20-%20Riot%20Games%20art%20contest%202014/Aerisnoir_Creepden_Tree-sketch.jpg
http://i749.photobucket.com/albums/xx135/AerisNoir/Polycount%20-%20Riot%20Games%20art%20contest%202014/Aerisnoir_Challengingtrees.jpg
I had a lot of fun with this contest and learned a lot of new stuff.