I have found lots of tutorials that show me howto bake scene lights to verts, but what about baking vertex colors to a texture map? Has anyone done this with Maya? -R
Hi all, I'm trying to bake a normal map in 3dsMax but the result I'm getting is absolute horrid! I'm pretty sure my smoothing groups and UVs are setup correctly (seams on hard edges), there's no overlapping UVs and I've exploded the mesh when baking. Can't seem to do it working, I've tried xNormal and I get the same…
Firstly, apologies for not posting this in the Substance forum, but it is down at the moment. I have a prop I want to bake a normal map for. I have named all the parts of the low poly with the naming convention "_low" suffix at the end, and will be naming the equivalent parts of the high poly with "_high" suffix. I am…
That dense cloud is waay too sparse. What does your result after align photos look like? My guess is your photos are not good enough and photoscan is having a hard time matching points. Also, make sure you are deleting all inaccurate or unneccesary points at each step in the process. I would suggest you bake your final…
Hey Guys, Ive taken a few screenshots to show you what im facing but ill explain it a little bit. ive exported seperate objs into an FBX file for substance painter (from maya) i planned to bake the high polys (from zbrush) which i exported as seperate objs for each object and used the correct naming conventions so painter…
Hey All, I recently ran into a problem when trying to bake a normal map in modo I have baked a number of normal maps in modo. This is the first one that has given me an undesirable result. I dont know what I did I must of hit some setting or something. but when baking now I am not getting the correct normal map color…
Ask yourself: does the allotted geometry you gave to that part of the mesh make the asset look faceted, and/or have bake errors (like above)? Then add more geometry. The only time when the amount of geometry is a problem is when it doesn't affect silhouette and is just sitting there. Or, more importantly, is an issue in…
I've been feeling discouraged from making stuff and posting, but I'm trying to make an effort again. The main issue with all my models is inability to adequately pose them: they have a tendency to break in a way that I can't quite fix. The legs become too short for sitting poses, the arm twists break silhouettes, the…
Well, I was expected pass that would give me color or a bitmap that I put into "reflect map" slot of vrayMtl... I bake a bunch of hipoly objects with already existing materials onto lowpoly, so I would like to take not only normals and diffuse from them. Upd: Well, maybe just switching reflectmap and diffusemap in…
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