Hi all, I'm trying to bake a normal map in 3dsMax but the result I'm getting is absolute horrid! I'm pretty sure my smoothing groups and UVs are setup correctly (seams on hard edges), there's no overlapping UVs and I've exploded the mesh when baking.
Can't seem to do it working, I've tried xNormal and I get the same result.
Any help would be greatly appreciated!
Replies
It's a pretty simple mistake but one that I made not long ago
Only obj will preserve the exploded state, FBX will export the animation and will de-explode your mesh due to it being unexploded on the first frame
On second thought, like Trevor said your cage might be overlapping, try moving your objects much further from each other maybe
Still some slight errors but nothing that can't be fixed.
Thanks!