A quick rejig of placement/proportions with the Liquify tool: Paintover to correct some lumpiness, incorrect plane changes and missing planes Redline for clarification. Compare the plain liquify one with your original screen directly, they should fit over the top of one another. Also, for reference on how that normal stuff…
Yes it's not a rule, but just matching aesthetics without a clear purpose seems a good way to waste time, or simply train in modeling.. yes you may get "happy accidents" but still you should have a clear idea in mind even if you start the exploration part with modeling directly (maybe you can't draw)... and the research…
This is what I was able to do. From what I know I could get better with using materials in Substance and get better with branding/formatting my renders better also maybe I should look more into Cel-shading and trying to get better render with it
An uninspired game based on the biggest cashcow in recent history flops and they make a sequel that also flops, everyone gets fired. Anyone know who pushes for these things? sequels to games that didnt get get the best reviews and didn't sell well? Is it really all up to producers?
I was recently told I've gotten the job of a 3D junior artist at a triple A studio, I'm excited but extremely scared now. I have NOT lied and told them I can do this and that, but they aren't aware of everything I'm not fully confident in. I mean I didn't sit in the interview listing off my weaknesses because that seemed…
Hey guys, I'm working on a chisel box set for an art test. So the pressures on and I gotta get all my UV's, normals and textures done by this week. Here's what Ive got so far, everything modeled both in hi and low (Except the box but I'll get to that) So tonight, I wanna get to retoplogise the box, and then UV and even…
Hello guys, I want to start modeling a tank and therefore, I need blueprints. This is the tank I chose. And this... [ame=" https://www.youtube.com/watch?v=XxTtcOp2m5Q"]this[/ame] is the way I prepare my blueprints in Photoshop. When I'm ready, I set them up in Max by using a little blueprint-script (the one Xoliul made).…
Hey dude the part where you talk about texture sizes and memory is completely wrong. No game engine renders uncompressed .tga files. Almost everything gets compressed to dxt 1, 3, or 5. So telling artists new to texture creation they should not use 9meg files will confuse them and they'll be making these crap blurry…
I honestly hope it does make its way to the 360, I know the guy is holding a controller but they are easily usuable on the PC which still doesn't confirm a console release. The reason behind my wanting of a 360 port is that although my pc can handle almost any game I was in the beta for APB and I could run it reasonabley…
So I have a spline and I have a model. I attach to motion path and it rotates my model 90" and then follows the path just fine. I switch the up axis so I can get my model to follow the path correctly, but when I apply the flow path object the lattice deformer gets twisted randomly as I move the time slider. Any idea, this…