Hello guys,
I want to start modeling a tank and therefore, I need blueprints.
This is the tank I chose. And this... [ame="
http://www.youtube.com/watch?v=XxTtcOp2m5Q"]this[/ame] is the way I prepare my blueprints in Photoshop. When I'm ready, I set them up in Max by using a little blueprint-script (the one Xoliul made).
But whatever I do, they don't line up 100%. Even in Photoshop, I can already notice the problem. For example when I try to match up the top and the side. I get the front pixels in line, the back is off... I get the back pixels in line, the front pixels are off etc. Ofcourse I tried to fix it whith the Free Transform tool but then something else is OFF!
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)
A little bit annoying! And that causes problems in Max ofcourse. Whatever I try, it's simply impossible to line up the front/back/top/bottom plane exactly.
Any suggestions? Am I doing something wrong? Or is this a 'known' problem when using blueprints? Because right now, I have the feeling the blueprints are simply 'off'.
Links to Articles/Tutorials on this subject are always welcome! Google finds a lot of them, but most of them are too basic to get good result.
Thx in advance!!
B.T.
Replies
Honestly, if it's a problem of a few pixels in height or length, it doesn't matter even in real life tanks vary stuff. If not, then almost always use either the front or top view of the blueprint, those always worked for me right.
http://www.polycount.com/forum/showthread.php?t=54694
The reason I use side instead of front/back views, is that there's a chance that the blueprint was based on a photo. If so, you may be contending with lens distortion. The distortion will be more extreme when the camera is closer to the subject. Since most vehicles are longer than they are wide, you have to stand farther away from the vehicle to take a side shot, and therefor the distortion is less typically pronounced. I basically use the side reference for the corners, and then refer to the front/back when they come around to those sides. You'll want to split the difference on the corners so that it all matches.