Hello. I have a sci-fi game in mind. The screenshot shows a very rough model of a corridor scene that I made in Maya. I want the scene to look as if the white parts are glowing and illuminating the entire corridor (the walls will be having a grayish texture). However, I am not sure how to apply the glowing effect and make…
load of old shite spoilers I like tom cruise, I think he's done some good acting (vanilla sky, last ham-urai). But isn't it about time he moved on and became a scientology priest or some such thing with his life? Seriously, he was like jesus born again in this movie, and what gives with the weak (don't hurt me in real…
Hi, I have a project for uni where im going to create a small diorama and render it in UDK I originally did a had painted house, but thought it was too boring so Ive thought of a new idea. I want to do a noir type scene, so black and white and set in a 1950's city. I want to do it in a low poly stylized way so the…
Hello , I'm Ahmed , 2D animator , digital artist , motion graphic and graphic designer . What i'm offering here ? - 2D animation old school frame by frame in your favorite style . - 3 free edits for the scene . - Free consultation in Art , Animation or even businesses . - video game animation assets . Why me ? i worked 5…
I decided to make one thread that I would use to share my work from now on. Saves time and space. After the great hard drive failure of 2011 where I lost my Jurassic Park project I decided to cut my losses and start something totally new. Below is what I have of my new project, a UDK based environment based loosely on the…
First pass at textures. Texturing is probably my weakest area for character art, so I think I'm going to be jumping in and out of these files for a while. Critique is more than welcome especially at this part! There's a bunch I can see that I want to work on and I also want to take a run at the tattoos for the next update.…
Hello! I am a student in my last semester of my AA in Game Development, and have been tasked with requesting feedback and critiques on my 3D models. I've linked to my portfolio, which I am currently still putting together. There are 3 major pieces that I've made in the time I've been in school, and am happy to receive any…
rted my next project and decided to do a small enviroment scene. Topic: Scifi mine shaft/entry Things to learn: Sculpting, use of Substance Painter, Scene Set-up in Unreal4, building up a workflow I already did a small blockout of the scene and did a some low-poly work on some props (Entry, rails, generator). Required…
Hi! Cool that you keep chipping away at this scene! Some thoughts: Lighting-wise, scene is a bit swallowed by the volumetric fog. In the concept the light comes in more from the top, sort of putting a spotlight on the center and the indirect lighting seems to be stronger. I think re-lighting the scene with those aspects in…
I need to do some terrain macro work with precise projection fitting to a game scene which is not exportable back into regular 3d formats from our game editor. Just no such option. I know people have been using Ninja Ripper for such things for ages but it makes a total mess for me that takes hours to clean, especially…