Hi Luxxa. I FEEL YOUR PAIN. I've generally been the artist that has to go around fixing all of these any time they happen -- and they happen terribly often, especially when you're working with modular geometry. The cause of the flashing dots is, supposedly, t-junctions. (i.e. Edges that are snapped together, but where…
Vig's got some good answers. To be fair to you, I personally think building modularity is quite a complex subject to tackle. Especially because there are so many ways to do it. So don't feel bad about asking questions. It's a great way to learn! Look for your building specs and texture sizes and then create it the way YOU…
@ KristianT - Regarding your question about making a scene in 3d app or in udk. If its for the rough size/volumes test u can do it in 3dapp. Not even need to get it into Unreal. It can be just for you to roughly estimate the possible size and composition of the scene. Basic boxes/cylinders r used in such case. Regarding…
Knowing how important it is to keep honing my skills as an environment artist and 3D modeler, I spent my free time over the last few months building this retro, Mid Century-inspired secret laboratory. Although I have years of experience in Unreal, I wanted to keep expanding my knowledge of its systems, especially the ones…
Hello, I would like to share the process of creating my second pack of props that I am sending to the UE Marketplace, just like the first one, it deals with following a very specific style of content that we find in local neighborhood commerce, This volume is a completely modular and customizable newsstand. This work also…
just finished another modular environment for UE https://www.artstation.com/artwork/kQo3K0 https://www.youtube.com/watch?v=UpuPV3U_XRY&ab_channel=Roman
I loved the symmetry warp feature (symmetry for asymmetrical meshes) in Topogun 1+2, haven´t seen that feature so far in any other retopo solution. https://vimeo.com/60150584 Yeah exactly what Neox wrote.Here an older video of Wrap with less than 2 minutes showcasing its main feature. https://vimeo.com/181150122 Wrap from…
Thank you for the kind words. I think it's a bit too clean at the moment, but I do intend on adding modular detail with prefabs..things like details you'd expect around a home. I want to come up with a layered "grime" or dirt setup within the shader too.
Hi, i'm currently working on a little Elsässich street with modular assets. I'm mostly done with modeling/texture assets, next steps is going on speedtree to have flowers for the planters i have on the windows and some on the street too. And finally doing the vertex painting in UE 5.3 to give each house a different color,…
i don't think this going to help at all, i follow the common process to get anything done because just want the results, using the blockouts and not focus on any small detail and i recycle alot of assets that are modular