Hi all! I've decided to challenge myself and created a stylised graveyard scene. I've never attempted a stylised scene before as I usually create realistic PBR environments/props. At this stage I'm uncertain as whether to hand paint the scene or use substance to create a stylised look. Attached are images of the scene.…
I know I made a previous thread for another scene a few weeks back, but I just don't have enough inspiration to continue it for now. Another one I have been tinkering with for a while. I want to do a scene based on the theme of Dying Americana. An old staple of American culture dying out in the modern day is the Drive In…
The Scene is coming together better than the last pictures. I like the fact that you turned down the strong lighting on the previous pictures. It killed the overall mode. My problem with this scene is that something seems so off. Co uld be that the lighting is dull for such a massive scene, or that all the pillars in the…
I've been working on this small environment for a couple of days, mashing the environment together using megascan assets and textures. The main shot of the scene is: I did model the sword, just haven't gone around texturing it just yet. I do plan on modeling a few more assets for this scene. I had purchased this…
Wow, thanks for the kind words guys/girls! I was expecting this to get ripped to shreds but it seems that Polycounters are kinder people than the voices in my head! Anyway enough about the voices... My only concern at the moment is that the purpose of the scene seems a little diffused, its hard to tell whether it is…
Wow I cannot thank you enough for your insight. You're half life 2 reference really put it in perspective for me, I really wish I had thought of that scene when I was building the project initially. When I was creating the scene I thought it would be interesting if I had the skylight cast shadows through the holes in the…
I jump on this today. I'm currently planning a new environments and I was grouping all the information I had about the performances in the UDK. I decided to do some tests by myself to be sure. And I meet a problem. This is probably me doing something wrong. I have made 2 meshes : the geometry is identical but one has only…
Not adding much to the thread sry, though wanted to mention this, in-case someone behind the scene actually did or does this. (pst, pm me. ;) ) Wouldn't that be the thing, in my naivety (or just not being very informed) i thought a coder C++ (+) person could "reverse engineer things (being illegal sure but for production…
Hello, I am David and I am 27 years old. I have been working as enviro artist for a bunch of years now, but don't know unreal4 and I just want to learn it to get a job at any studio that makes first/third person games. Even tho I have been in the industry for a bit now, I haven't ever done a full environment by my self and…
'Edit - Download the scene in UE4 here!' Hey all! Not posted up a new thread in ages.. Been super busy with work and not really had a great deal of time to work on anything really. However, over the past few months I've been coming back to this one particular scene, which is a re-creation of a small section of HL2 in UE4.…