According to this guy: http://forum.unity3d.com/threads/albedo-charts-for-pbr.276664/#post-1836486 Microsurface and metallness is engine-dependent, while Albedo and Specular color values are engine-independent - ie the albedo value for gold in one engine is the same as in any other engine. Is this really correct? Because…
Here is the the model I just finished up. I tried to use PBR rendering and that was very different for me. I know I need to work on my texturing as well. I am really weak in that area of my work. If you guys have any tips let me know. But here are some renders. https://www.behance.net/gallery/18316865/KeyBlade OR here
Hi, Im looking to upgrade my Graphics Card to a - nVidia Geforce GTX 1060 version, either the EVGA GTX 1060 3GB Super Clocked (1607MHz - Base Clock) & (1835MHz - Boost Clock) or the EVGA GTX 1060 6GB Fatory Specs (1506MHz - Base Clock) & (1708MHz - Boost Clock) -So the question is whether its better to have more MHz or…
Hello guys, here is my latest piece. An old Alchemist studying through the night. Hope you guys like it :) progress videos: https://vimeo.com/183263272 https://vimeo.com/183266006
UNSA Retribution // This page contains examples of the work I contributed to Call of Duty: Infinite Warfare as a Environment Artist at Infinity Ward. Our environments are the result of hard work between multiple artists and most assets have been through many hands. In the shots below I have chosen areas that I was heavily…
Tommy Gun: [ame]www.youtube.com/watch?v=ObI6nJPwkLw[/ame] [SKETCHFAB]6106ccebb23247d6b5fe6fdab3afea05[/SKETCHFAB] 177,663 Polys 349.9k triangles 183.7k vertices We run a small but growing YouTube channel doing tutorials and showcase work. We wanted to show you some of our better work to have feedback and reach out to such…
3D Rigger / Animator Needed We're building a game for which we need a six characters rigged and animated. Three will be made and ready for rigging / animating between now and February. Then, after a month or two during which we will be securing additional funding there will be three more to rig and animate. Currently we've…
I've produced some sculpts that I intend to be turned into 3D prints, and I was wondering if anyone had suggestions on good ways to render out some images of the sculpts from Zbrush prior to printing. I went hunting on ZBCentral as well for examples of what I'm talking about, something like this:…
3D Rigger AND Animator needed We're building a game for which we have three characters that need animating. * One is rigged and has most animations complete. * One is rigged and needs many more animations still added * One needs to be rigged and animated still We're offering $800 total for the work plus 1% of the game's…
Hi all! Here's the entry I created for the War Thunder poster competition - I hope you enjoy it. The photo elements are assembled from in-game screenshots and the brush work is by hand. Hi-res download link: https://drive.google.com/file/d/0B4o6fKm7JAPFaGp2Q2Yzb2QtVjg/view?pli=1 The competition ends tomorrow (Sunday…