Hey guys, Ive seen textools and it seems great for UV mapping. Ive seen people talking about it, but I don't know if it still works in the newer versions of 3ds max. Does anyone know if this still works? Would be appreciated :D
Hi there everyone!!! i'm recently subscribe here in Polycount. And i don't have any idea how can i post my latest work working lately and what requirement of it. Please let me know and i appreciate it. Thanks a lot.
Recently saw some nice work doing a water mill with a single 512x512 texture (specs given) and decided I wanted to see what I could do with a limited texture space. I've only done a small number of hand painted props and figured this was a way to get better at painting in general and was just a fun way to do so. There are…
For my FYP at Uni I'm looking at creating characters with stylized human anatomy. For this I'm creating an Orc character. I feel I still definitely need to work into the lower leg some more, but I can't work out exactly how. Any feedback, particularly on anatomical issues, would be greatly appreciated! This is just…
I imported my model and textures from 3D coat and now in 3d coat back face culling works perfectly fine when I hit 6 on the keyboard to turn it on.. but for some reason when I enable backface culling in marmoset it is not working.. help!
Hello Everyone, I am a 2D concept artists. I enjoy making landscapes most of all. I am currently looking for any and all work. Contact me at: jmsutton.ii@gmail.com My small portfolio: http://macksuttonportfolio.tumblr.com Looking forward to working with you!
Ghostly Studios is seeking a Coder/ Programmer for a full time position located in Quantico, VA. This position is full salary with benefits and a relocation bonus will be assisted provided. Responsibilities: The Coder/Programmer will be responsible for a bulk of the programming tasks. This Coder/ programmer will work…
Hello polycount community, I'm new to the forum so I hope this is the right spot for my topic. I am currently working on my portfolio as a level designer. In the last three years of my studies I've worked mostly with Unity, but I am getting into Unreal now. I have worked on diffrent smaller games with other students, but…
I'm open for freelance work. Weapons, environment and general hard surface work. My portfolio is at https://www.artstation.com/mrgesy email: mrgesy@gmail.com
Hey guys, I've been wanting to do a female character for a while now and got inspired by the zombie mixamo stuff. I wanted to make sure I also learn't my anatomy as well so before making the zombie, I decided to do a proper base mesh which I can work on top of. Here is a working concept sheet to get some idea of where to…