Hey guys, new guy here. For the last few years hands (and organic shapes in general but that's for another thread XD) have been my biggest problem - because I just can't find any good tutorials on them! I have completely no idea how to model a good, anatomicaly-correct hand and my latest attempt ended up like this: Right…
I know how to scale a texture with the transform2d node, but I mean how can I set the scale of the mesh texture I have made for this fence? obviously I will export it elsewhere but in SD, if I want to look at a render of it, to the correct scale, what do I do??
How do you guys are making Anisotropic reflexion map ? Those maps are vector maps like normal maps are, so there is a special way to make them. I didn't find a lot of things on the net, but i think that for next gen game this will be kind of important. http://udn.epicgames.com/Three/AnisotropicLighting.html…
Recently I have been contacted by a company that has asked me to texture a few models for them. To figure out how much I cost they sent me a picture of one of the character models I would be texturing and asked me how much I would charge them to create diffuse, normal and specular maps for it. The problem is I have no idea…
(Reached a comprimise, got a friend to design characters for free! But I still gotta model them.) How do you go about modelling people's heads? I'm really stuck. I've been using reference images, and I match it up, but it looks really weird even though it's matched up to the dimensions of the reference, even worse when put…
Having a problem trying to record my matinee sequence. I set up the camera track to capture certain elements of my level but have no idea how to record the damn thing! I though it'd be best if i save the level first but when i did this it destroyed my track completely which F&*ked me right up. I don't particularly want to…
The pouches are also anachronistic - pouches from that time we almost always sacks of varying sizes, occasionally with drawstrings to keep them closed. Proper, rectangular pouches with buckles would be uncommon before the middle of the nineteenth century. He's also missing weapons - or the scabbards to hold them. At the…
Hey there, I would say the proportions are off anyway. You could shrink the bottom half of the model down quite a bit, maybe to 75% of the current size and then resize the feet up again. I can appreciate if you're going for a certain style , long legs etc. but you should use real life reference all the same. You should…
I want to have Face texture animation character in Unreal. How to do it in Unreal. Or how to export Face Texture animation from maya to Unreal??? Thanh so much!