How do you guys are making Anisotropic reflexion map ?
Those maps are vector maps like normal maps are, so there is a special way to make them.
I didn't find a lot of things on the net, but i think that for next gen game this will be kind of important.
http://udn.epicgames.com/Three/AnisotropicLighting.htmlhttp://xsi.jankin.com/anisotropic_patterns/
Wich software are you using ? If it's photoshop how do you think in a vectore way ? it took me few years to get a really good understanding of normal map i'd like to understand Anisotropic map now :-)
Thanks in advance.
Massimo
Replies