Hello Everyone The Game: Elseware Experience is working to a realistic indie third person game named Broken Pieces since several years now. 3D VFX Artist for UE4 Responsibilities: * Create FX for our current gen & next gen console game. Profile: * A portfolio * Experience with real- time VFX. * Experiences with game…
Hello Polycount, For the last few weeks, I have been working on a project with the goal being to recreate one of the Martians from Mars Attacks! in an Overwatch influenced art style. The final product will be a game-ready character model that has been textured, rigged and posed. Currently, I have been working on the high…
Hello everyone, I'm new around here, still trying to improve my 3D modelling skills. So here is my current little project. I've started work on this piece of concept art, I'm trying to keep it simple and by doing so, lowering the polycount a bit. So here is my first block out with the high res model next to it. I plan to…
Hi Polycount! I'm Douglas and this is my first post on this page! We are 3 animation students of SAE Institute Dubai and would strongly appreciate feedback for our newly released project, as this would help us in learn and grow more past our current skills. Please fill out the survey for feedback, comments to this post are…
I'm currently a student learning how to 3D model/texture for video games. I'm new to polycount, so I figured it's about time I uploaded something. Here's a low poly set of buildings I've been working on from reference. It's still a work in progress, but by the time it's done I hope to have it textured with normal and spec…
So I was browsing this forum and a couple of others and I see that you dudes really like people who make Pokemon models, so how about this I was browsing a site that will remain unmentioned and I happened upon this, I thought to myself wouldn't it be cool if the 3D artists of the community spliced some sprites to make…
Hello polycount members I want to be a prop artist. That’s why I am trying to make models of environment. I have been doing 3D for a year but I don’t see any progress in my work. My models are simple and don’t look good. I just want to ask you for an advice. What should I do? What should I learn and what way to choose?…
Hi Guys, After spending almost a year on polycount without posting some of my own work, I think the time is right to put some work up. At the moment I'm trying to create a portfolio. And I begin with rework some old 3D stuff, that I created over the past 2 years. So let's get started :D First I'm going to rework my…
Hey there Polycount, greetings from mapping world. I'm always so hesistant to post here because my primary focus as a level designer is not strictly speaking in traditional 3D. My last thread got no replies D: But I've recently collaborated with the very talented Kikette, and I'd like to show some of our work on the new…
Hi hi Polycount! My name is Robert, and I'm currently a character artist and student at AAU. I wasn't really fond of 3d until until I discovered (and subsequently fell madly in love with) Zbrush, so most of the work in here is going to be Zbrush sculpts or closely related. Hopefully opening this will allow me to get some…