Hi Guys, After spending almost a year on polycount without posting some of my own work, I think the time is right to put some work up. At the moment I'm trying to create a portfolio. And I begin with rework some old 3D stuff, that I created over the past 2 years.
So let's get started
First I'm going to rework my chevrolet Bel Air.
Render:
Final:
I'm going to tweak some stuff and make some higher resolution rendering.
feedback always welcome
Reference:
Replies
www.3dTrench.com
@E_Hollaway: I'm not going to make a low poly version out of this one. But i loved what you did with your Car
There is only 2 problems I see: The wheel wells should not look like that. Either make them a dark grey or brown. Usually they are unpainted, covered with some sort of material is painted, but isn't glossy.
Pic of what im talking about:
Secondly the glossiness of the plastic cone part on the bumper is a bit too low. It feels like you're communicating a dull rubber material when it looks like a waxy/shiny black plastic in your ref.
Last thing, I just noticed the form of the car is a bit condensed from the front. It looks skewed, but that could just be perspective distortion or the angle.
Oh, the transitions from chrome to painted seem pretty seamless (like around the windows) in your reference there is a pretty noticeable gap.