Make your scenes standout! Announcing the Amplify LUT Pack, over 200 color grading presets for Amplify Color. Blend up to 3 LUT’s with the added blending features available in Amplify Color along with Volume and Depth based Masking and easily apply new color profiles using the new LUT Browser. From basic exposure and tint…
Hey guys! So I'm not a regular poster on here. I don't tend to share a lot of my work, but this is a new attempt to start getting some feedback and put my work out there! So over Easter I wanted to challenge myself to build an environment in 1 week (Monday-Sunday). I finished this scene last week (Easter Sunday actually!)…
Team name: Sunstar Productions (Not registered) Project name: 'Project Conqueror' (Name not final) Brief description: It's a 3D sidescroller shooter/platformer. Sci-Fi in nature. About an alien who crash-lands on a planet, gets her powers stolen by the planet's government, and decides to raise hell (I.E. take down just…
Level03D - Restless With the recent submission of Gold state, I've decided to take a break for a few days and did a few things on Sunday evening and today morning. Below were the set of trees I made for a group but decided to utilize the resources in my game as well. The tree set that is 3800 tris each (Yep, I SHOULD…
Firstly, I love that concept. Great potential to create a really great scene. I agree with everyone on the modularity but no point to re-iterate. It looks like your jumping into your high poly next and, take this as only a suggestion, but I would try blocking out the whole scene first and throwing it into UDK. The blockout…
The scene itself doesn't feel like it needs trashing entirely. Here are a few things that stand out to me about the image imbedded in the post: - The tree needs reworking or replacing. It feels flat and rushed compared to the rest of the scene. - The two buildings on the left are are the same mesh with different textures,…
Hi, I watch a lot of ambience videos on YouTube. Videos with scenes like the following: --Scenes of 17th century cottage room with a log fire flickering away and raining hitting the window, of course with sound effects from the fire and rain. or --In the middle of a forest with tree leaves blowing in the wind and rain…
Hello I have been using Vray for quite some time now, i work in 3ds max and i do mainly enviroments (for non real time (game) use - not really low poly).So far i was always setting my lights (lighting the scene) while using standard Vray renderer (adv) not the real time - RT.I always set up a light, made a regular render…
Hello Everyone! I’m the Team Lead on Adelie and the Obelisk, an Action 2.5D Platformer game being developed at the University of Southern California (USC). We are currently looking to add a 3D Character Modeler and a 3D Animator to our development team. Adelie and the Obelisk is a story-driven 2.5D “penguin platformer”…
Hi everyone. I've been working at a small indie game studio for about 8 months now as a general artist and found that I enjoyed making game environments and I know what kind of environment I want to make, but I'm a bit indecisive as to how to go about doing it. I want to make a low light, realistic, forested autumn…