Hey guys!
So I'm not a regular poster on here. I don't tend to share a lot of my work, but this is a new attempt to start getting some feedback and put my work out there!
So over Easter I wanted to challenge myself to build an environment in 1 week (Monday-Sunday). I finished this scene last week (Easter Sunday actually!) I'm just getting round to sharing it now cos I'm lazy
My main aim with this environment was to build something with a rich colour palette and an easily recognisable theme, in a short space of time.
This is the final result of my work, hope you peeps like it.
As always any feedback would be much appreciated!
Finished work after 7 days:Traditional Japanese Room
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I'm pretty pleased with the overall result (I didn't think I'd actually finish it by the weeks end, but hey...)
I guess my only concern is the outside area. I got stuck on that for a while not knowing what I wanted to do with it. Seeing as I had given myself a week I rushed it a bit. I might come back to this at a later date and rework the outside a bit, maybe build a full garden with a blossom tree or something...
Breakdown:
Seeing as I didn't make a WIP thread, I figured you guys would like to see a breakdown of how I went about building it. Show you the meshes/wireframes and my reference material
Software Used:
- MayaLT 2015
- PhotoshopCC
- nDo2
- xNormal
- UE4
My 2 main pieces of reference were basic images of Japanese interiors I found on Google Images. The other reference is for the type of colour palette I wanted to achieve. I recently finished playing Ori And The Blind Forest and I liked the 'Trine' series when I played it. So colour-wise they were big influencers for me, as I have never really played around with colour palettes of this type.
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Models and Wireframes:
Below are some images the Maya scene, the models used and their wireframes. The whole environment is using 4 textures in total for the models, excluding any VFX stuff. They are all old-school Diff/Normal/Spec, you won't find any PBR here
Models are low poly, as I only had a week I didn't do any high-poly stuff as I didn't want it to clog up my workflow.
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Replies
Only thing that looks weird are the candles, do you have emissive map on the wax part of the candle? I know you're probably trying to fake SSS but the result you have at the moment is way over the top.
Could you please share screens of the texture maps?
Yeah I am using an emissive on the candles, definitely no SSS. I haven't fully explored how to achieve sss yet. I could probably tone down the emissive map a bit. It's probably a combination of that and the bloom I applied that making it so blinding.
Totally forgot to share the texture maps!!