Hey everyone, I started this environment for a Polycount challenge a while back but couldn’t finish it because I got busy. I’ve picked it up again and I’m currently at the finished blockout / early set dressing stage. I still need to work on a few props—some of them are just placeholders for now. I also haven’t done a…
Hi I'm Daniel a freelance 3D Modeler based in the UK. I specialise in creature, character and prop modeling for animation production, games and visual development. I currently offer a new and cheap service creating simple and optimised objects / props for any project on Fiverr.com. If interested then, please check out the…
Hey everyone. I just started school again and that means it's time to start doing tons and tons of art. My assignment for the next 7 weeks is to make the interior of a Dwarven Butchershop. Most of the stuff I usually do is small props and outdoor environments so this will be a fun exercise for me. For this project I really…
If your asset is already low poly there's necessarily no need to create LODs, sub 1k vertices for example, or a small props that get culled away early anyway. These days creating LODs can be pretty much completely automated and the UE auto-LOD generally does a good job creating LODs for your props. For more specific cases…
Hi guys, A few weeks ago me and Pedro started working on a showcase scene for the Unity Virtual Texture plugin Diogo Teixeira is working on, due to release Q1 2011. Learn more about the plugin at the Unity forums here The scene consists of an urban environment in between buildings. It will feature a couple of connecting…
Looking good I'd call most of it game ready art provided textures where handled appropriately! I think the crits you already brought up are spot on and should be fixed. What is the purpose of this level and what is the perspective the player will see (RTS, FPS 3rdP-RPG)? I think the angle/zoom of the renders suggests RTS…
Hi all, I’m looking for a Unity technical artist to support an unreleased immersive astronomy experience currently in development. The initial engagement is focused on creating a high-quality real-time visualization of a complex astronomical structure. The visual needs a convincing sense of depth, layered translucent…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
Advice: If one has the means, make their own "popular art site" do that boot all the nft people the a.i. scripts/bots and promoters. reprimand your mods or anyone with powers to abuse users who frequent and actually apply themselves to the community at large that is dwindling. (as in check them for stalker like vibes…
Week 8 update! Finally I managed to have more time to work on the project so here's what's new. Most of my time was spent texturing the props I had modelled on the past two weeks. I also got around to learn more about decals so I could fix some issues I had with the plant leafes on the table, and that also let me start…