So Gam3rCon is going on this week down in San Diego during the same time as Comic Con and I just found out that I will officially be a panel speaker for one of the Gam3rCon panels "Breaking into the Games Industry as an Artist" Super excited as I have never been on a panel and I hope that I can pass on any info that might…
New devlog! This time I'm showing you about Immortal Redneck's guns, about three of them to be precise. Grandpa, the handgun Grandpa started as a revolver, but it ended up another way. It has a strong recoil, but its a powerful weapon. We are not sure about the size of the magazine just yet, but there will probably be…
Hi! :) I don't know how to make this in Zbrush but If you're going to use Marvelous Designer, you could 'cheat' by creating a torn texture with an opacity map. I made some free tutorials on how to make torn edges and holes in MD: https://cgelves.com/free-marvelous-designer-tutorials-how-to-make-tattered-zombie-clothes/…
Hello everyone, I bought ZBrush a little over a month ago and am very impressed with it. Unfortunately I've not been able to get a solid grasp on how to model even a simple wheel for a project that I'm working on and could really use some help. I've been using Maya for the better part of a decade and could just import…
Hello guys, I am a freelancer specializing in hard surface modeling, visualization and interactive content. I am looking for feedback both on the work and the website. BTW: I have just relocated to Berlin, Germany and I am looking for work opportunities. Would be great to receive some advice on finding work here.…
I am genuinely curious. I have heard about World Composer or World Machine and then putting these maps through UE4 World Composition to make a map but none of these tools from what I have seen are good methods of creating a map like the one in Skyrim. These tools can make realistic looking height maps but most games resort…
For modeling it's a matter of preference nowadays. The real difference comes when you must do more technical work such as uv mapping, retopo and similar. In that case there are softwares that are more advanced and fast than others. Blender was my first software, then i switched to Maya and used it for 5 years, in the…
Hi All, I am trying to figure out how to go about this the most efficient way. I have recently started working with substance painter and I am really enjoying it. Typically my workflow is 3ds max to UE4. Now I am adding substance painter into the mix. Typically my models are one mesh ( based on the object that I am making…
Minding my own business working on an asset when I encountered an issue and here we are with a tutorial. Most of it is part of old Polycount but some fresh take. Full version here: https://www.artstation.com/artwork/rlGqrE Its 2025 we have nanite, AI, lots of procedural tools and fancy features yet I keep seeing students,…
Looking for an Artist Partner for a Survival RPG (3D/UI/Sound) – Revenue Sharing I am looking for an artist partner for my open-world survival RPG project. I have been developing this game alone for a long time, but to take it to the next level, I need someone who can completely take over the artistic side. This includes…