Physics Programmer Threewave Software is looking for an exceptional and proactive Physics Programmer to join our programming team. The candidate must have at least 4 years experience in programming, professional mathematical or physical applications, and a strong understanding of 3D Mathematics and linear algebra. A love…
I have two objects in my scene, a line called curve1 and a circle called nurbsCircle1. I want to attach one end of curve1 line to the nurbsCircle1 shape. So that when I move the circle, one end of curve1 will always move with the circle, with the other side of curve1 always staying put. Something like this example I have…
Hey guys, I am new to mudbox and I have just realised after putting my normals into UDK they are upside down, so the shadows go upwards... which I have never heard of before :poly117:. So is there any setup I should be doing in mudbox to fix the issue? I have tried looking around for options to fix it but I cant find any…
As the title suggests, as I was experimenting with this feature, I've painted pink all over one of my bump maps. I can't seem to figure out a way to reset all changes made to textures, if at all possible. I could of course reimport my bump map but I feel as if I'm going to be using this feature I'd like to be able to…
I understand that people always want something groundbreaking, but if the original COD was "special", should they have thrown all of that out the window and gone for something completely different? I mean, if it ain't broke... Played the multiplayer at a little lan get together the other night, and here's my initial take:…
Hi i'm 17 and modelling game environments, i'm studying web design section of the high school third class.I have been 3 years in the modelling and there are my some works please crit for me and advice to me for my future.
Every time i go to bake in substance painter i get some bad triangulation lines through my normal map. I've been pulling my hair on this one. I have example in the link below if anybody can explain to me whats going on and how to fix it that would be great. www.dropbox.com/s/jgtplpgxl6nqbhw/error-3.jpg?dl=0
There is a technique to blend a layers that are higher in your heirchy (in photoshop) and set them to soft light, and change the blue to 128 isntead of 255. What you are essentailly doing is overlaying details without causing a saturation/color shift in the normal mapping color space. I just dont know howto do that shift…
These are characters I made at Wandake for the game NeverEver. Sadly the project is dead, but at least that means I get to post my work here! Our concept artists were Ryan Jones, Matt Elser and Justina Son. The other 3D artists were Eric Hasiak and Angie Gomez. I have more, but stashed away in a portable hard drive. I'll…