I started creating basic props to get back into modelling, yet I'm encountering this problem with the cloth modifier whilst trying to create a pillow. The seam lines are meant to be vertical on all four sides, yet on two of the sides they aren't. See the screenshot for below a better understand of what I'm talking about.…
While it is meant to be a specific thing, an M1911 that was modified to fire lasers instead of bullets, I see your point. Even if I am going to make a modified pistol like this eventually, it's best I start with a model accurate to a real M1911, not only so the base is correct, but for the practice as well. I made it…
Working on the Infinite Skills 3ds tutorial and trying to teach myself to use max. Running into an issue trying to check the envelopes to make sure the mesh is going to deform the right way. On Sect 7.13 in the series. I've got a bone structure rigged and have controllers set, ect, but when I move the bone structure the…
I was browsing tutorials when I saw this: http://athey.deviantart.com/#/d4m4pma Is there a feature or tool like this in Maya?It will make moving textured hair clumps around a character's head way easier.I have been wondering if I should learn 3dmax.It seems to be having all the cool stuffs.Like xioul shader,bend…
I released the trial version for the Quad Chamfer Modifier v1.14. It's is 7 days trial but if you need more time send me an email and I will extend your trial. Existing customers will get product keys send to them. I will take some time because I have to send them manually. Get the trial from here…
Hi guys and girls,i run into problems and need fire support. I have no idea, why a skin modifier cause shading problems but only, when i apply more then one bone to the mesh.Many thx for your assistence.
How can I link an object (that should not deform) to a mesh with a morph modifier? So that when I morph the mesh to another position the object follows. I do not want to use skin wrap since this is for non-deformable objects like for example props as opposed to deformable clothes. I tried attachment constraint but it does…
This is a new one on me. When I apply a Skin modifier to a model of mine, I get this popping up. I've tried merging to a new scene, restarting, all the usual stuff and I still get it. Even made a simple model and tried skinning that and got the same thing. I'm using Max 2011. We did have power issues last week and my comp…
I'm working on a cell-shaded character and I'd like to edit some of the normals rotation in certain parts of the face, a la Guilt Gear XX. The problem is that I can't use the Symmetry Modifier to mirror the edits I make, since the normals are reset when I do this. Is there any way of automating this mirroring process in…
Ok so I'm having a weird issue with Skin in 3ds Max. I have to create a character rig for the UT3 Ironguard for an assignment. However I've hit a snag when trying to skin. When I add bones to the mesh, they are weighted at 100% to every vertex in the mesh. Weights cannot be modified using the weight table weight paints or…