http://youtu.be/UZPJqb7pC-E In the video above the mesh's translation and scale is messed up after adding bones. The issue seems to be the pivot point. In order to have the animations sync spatially w/ the character after import into Unity, their mesh pivot points need to be the same (0,0). The problem is that (in max) any…
I'm having problems resolving a problem when I use the "Symmetry" modifier on top of my editable poly. Basically I started in 3Ds max where I had later finished the model in Mudbox where I went to "Level 2". Afterwards I sent it back in to 3Ds Max and I added the Symmetry modifier but it would leave me with jagged lines…
take all of the post its at once and put a "spherify" modifier on it... if they then go into the sphere then use the push modifier to make it a little bigger afterwards.
Does anyone know what is the Maya equivalent of Max's Angle reformer (in the skin modifier) or the skin morph modifier? Are those corrective blendshapes?
Splinter Cell: Conviction uses a modified version of the Unreal 2 engine, apparently it's been modified enough that they refer to it as the LEAD Engine at Ubisoft.
2. Modifying the block to fit the image was harder as there is only one view of the Bloodstone. I then patterned the modified block to create two more.